I implemented a multi-agent AI from scratch. The focus of my project was the creation of a behavior component. To create it, I used an FSM and a set of Behavior Trees. I used the FSM to define a set of possible states for my agent and multiple Behavior Trees to define the behavior of each state. I developed a simple demo in Unreal Engine 5 to put the AI in action.
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GiuseppeCassisi96/DeepSpace
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