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added gravity; broke camera colors bitrotted
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GeneralGuy4872
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Jan 11, 2021
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monster0_(commit#4b1594130d7a07e406f0288f065391f7e4dd3030).carray
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{"human","","s"},{"el","f","ves"},{"dwarf","","s"},{"gnome","","s"},{"hobbit","","s"},{"half el","f","ves"},{"drow","",""},{"or,"c","ks"},{"half or","c","ks"},{"half dragon","","s"},/*half celestial*/,{"tiefling","","s"},{"half air elemental","","s"},{"half water elemental","","s"},{"half earth elemental","","s"},{"half fire elemental","","s"}, | ||
{"merfolk","",""},{"sea el","f","ves"},{"satyr","","es"},{"fair","y","ies"},{"pixie","","s"},{"naiad","","s"},{"wood el","f","ves"},{"dryad","","s"},{"naga","","s"},{"kobald","","s"},{"centaur","","s"},{"sphinx","","es"},{"half electric elemental","","s"},{"half ice elemental","","s"},{"half nature elemental","","s"},{"half metal elemental","","s"}, | ||
{"siren","","s"},{"harp","y","ies"},{"eriny","s","es"},{"ker","r","es"},{"cecaelia","","e"},{"drider","","s"},{"scorpio","","nes"},{"manticore","",""}, | ||
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SOLID BODY (NOT ELASTIC) FOR PLAYER | ||
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--- | ||
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Drop voxel-style terrain use geom-style terrain and offload live | ||
organization to Irrlicht; static data file for a geom is: | ||
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unsigned char : red | ||
unsigned char : green | ||
unsigned char : blue | ||
unsigned char : alpha | ||
unsigned char : metallic | ||
unsigned char : softness | ||
unsigned char : lightsource | ||
unsigned q16.16 : size x | ||
unsigned q16.16 : size y | ||
unsigned q16.16 : size z | ||
unsigned char : x resolution | ||
unsigned char : y resolution | ||
unsigned char : z resolution | ||
unsigned q16.16 [x res][y res] | ||
unsigned q16.16 [x res][z res] | ||
unsigned q16.16 [y res][z res] | ||
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data file is read into memory as needed just like a texture would be | ||
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--- | ||
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characters and entities should display as sprites for now (set of 24); low- | ||
poly hitbox can be added | ||
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