Survival Refightalized & Monsters Unbound 1.21.5#1108
Merged
Bloo-dev merged 14 commits intoGamemode4Dev:masterfrom Aug 11, 2025
Merged
Survival Refightalized & Monsters Unbound 1.21.5#1108Bloo-dev merged 14 commits intoGamemode4Dev:masterfrom
Bloo-dev merged 14 commits intoGamemode4Dev:masterfrom
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- spamming the shield now disables parries - all elite head blocks now have binding curse - pearlescent laser no longer pierces armor
- re-added chicken jockeys for Lava Chicken music disk - added more sounds to shield parry
misode
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Jul 14, 2025
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I've looked through a fair amount of the code now. Great job on the documentation and general neat-ness of the mcfunction files! I've got a couple of nitpicks, but otherwise this looks good to merge.
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| # initiate unless mob is pre-marked | ||
| execute unless entity @s[tag=gm4_sr_processed] if dimension minecraft:overworld run function gm4_survival_refightalized:mob/init/calc_difficulty_overworld | ||
| execute unless entity @s[tag=gm4_sr_processed] unless dimension minecraft:overworld run function gm4_survival_refightalized:mob/init/calc_difficulty_else |
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This check should use a dimension tag so that other data packs can make overworld-like dimensions where mobs behave the same as in minecraft:overworld.
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Is there such a thing as a dimension tag? I can't find anything about it
- death messages only play if showDeathMessages is true - removed useless function tag calls - improved baby zombie predicate - renamed tick_fire_delay function to clock_fire_delay
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* add 1.21.4 modules * what even happened here? * update survival refightalized to 1.21.5 * add missing headers * fix monsters unbound for 1.21.5 * add missing headers and translations * some of the playtest feedback * add custom death messages * fix the last few playtest things - spamming the shield now disables parries - all elite head blocks now have binding curse - pearlescent laser no longer pierces armor * update to 1.21.7 - re-added chicken jockeys for Lava Chicken music disk - added more sounds to shield parry * update from misode's comments - death messages only play if showDeathMessages is true - removed useless function tag calls - improved baby zombie predicate - renamed tick_fire_delay function to clock_fire_delay * add empty function tags
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This PR serves to replace Combat Expanded with Survival Refightalized & Monsters Unbound. The last part, named Augmented Armor is not included here, this is as replacement of the old PR (#1025)
Survival Refightalized
Monsters Unbound