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Eric Liu edited this page May 12, 2018 · 5 revisions

Usage:

1.Click "View Options" in Content Browser, check on "Show Plugin Content"
2.Find "MeshLoader" Actor class in RuntimeMeshLoader Content
3.Drag "MeshLoader" Actor class into viewport.
4.Choose MeshLoader Actor in World Outliner.
5.Type in your mesh location in File Path.You can use Relative Path or Absolute Path by choose Path Type. Relative Path is /Game/Content/
6.Choose your Materials in Materials.

Package:

After package your project, you need to copy assimp-vc140-mt.dll(in RuntimeMeshLoader\Binaries\Win64) to [YourProjectName]\Binaries\Win64.

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