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upload for 4.21 #16

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zhangjianbao opened this issue Jan 19, 2019 · 11 comments
Open

upload for 4.21 #16

zhangjianbao opened this issue Jan 19, 2019 · 11 comments

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@zhangjianbao
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when I use for 4.20 is ok, but I want to use at 4.21,there is something wrong,can you available for 4.21 ,thanks very much!

@givemeyourshit
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yes i agree

@givemeyourshit
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you can get the plug in set up in 4.19 and then started it using 4.21. it worked for me/

@chuan9
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chuan9 commented May 11, 2019

@givemeyourshit @zhangjianbao Will you share the usage of this plugin? I'm new to unreal and want this feature and need your help. Thanks very much

@zhangjianbao
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zhangjianbao commented May 11, 2019 via email

@chuan9
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chuan9 commented May 12, 2019

@zhangjianbao 感谢您回复,目前已经引入plugin了,也运行起来了,但是有点问题,加载的obj和预期的非常不一样,下面是我参照网上的一个例子
1.创建了1个空的actor,里面有proceduralmesh component
image

2.在关卡蓝图中,利用plugin的load mesh,赋值给第一步中的procedural mesh的createmesh section.
image

下面是在windows自带3d预览软件的效果

image
unreal的效果
image
完全变形了,请问哪里有问题吗?

@zhangjianbao
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zhangjianbao commented May 18, 2019 via email

@chuan9
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chuan9 commented May 21, 2019

@zhangjianbao 好的,已经搞定,谢谢

@chuan9
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chuan9 commented Apr 30, 2020

@JayChang-zhe 你好,很久不做这块了,我找了下之前我做的资料,给你一个参考,希望能帮助到你
Capture

@JayChang-zhe
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@chuan9 你好,非常感谢你的回复,刚在链接中看到使用方法 [https://github.com/GameInstitute/RuntimeMeshLoader/wiki],跟你上边的是一样的。

如果可能的话想问一下跟这个相关的,你这边是怎么解决模型贴图的问题的(大概是从外部怎么直接导入模型贴图)?

@chuan9
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chuan9 commented Apr 30, 2020

@JayChang-zhe 你好,上面是从material数组里去设置的,这里设置的是第一个material。至于这个materia是怎么做的,我不太记得了,你可以查看ue的教程里,怎么做一个material。还是有一些ui的知识的,不仅仅是编程方面的

@JayChang-zhe
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@chuan9 好的,非常感谢

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