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Deploy binaries automatically on the cubos-demo repository
B-BuildRelated to the build configurationRelated to the build configurationStatus: Open.#1562 In GameDevTecnico/cubos;Handle VectorTrait in JSON Serializer
P-NormalThis issue isn't a big priority, but it would still be nice to have it closed soonThis issue isn't a big priority, but it would still be nice to have it closed soonStatus: Open.#1561 In GameDevTecnico/cubos;Add window icons
P-NormalThis issue isn't a big priority, but it would still be nice to have it closed soonThis issue isn't a big priority, but it would still be nice to have it closed soonStatus: Open.#1558 In GameDevTecnico/cubos;Add executable icons
B-BuildRelated to the build configurationRelated to the build configurationP-NormalThis issue isn't a big priority, but it would still be nice to have it closed soonThis issue isn't a big priority, but it would still be nice to have it closed soonStatus: Open.#1557 In GameDevTecnico/cubos;Group relations together with components of the same category on the inspector
P-UrgentThis issue is a big priority, and it would be good to close it ASAPThis issue is a big priority, and it would be good to close it ASAPStatus: Open.Make components which shouldn't be changed constant
C-Code-QualityA section of code that is hard to understand or changeA section of code that is hard to understand or changeStatus: Open.#1550 In GameDevTecnico/cubos;Support multi-line UI text
S-TriageIssues whose priority still has to be figured outIssues whose priority still has to be figured outStatus: Open.#1549 In GameDevTecnico/cubos;Investigate child entity collider gets false positives in broad phase
P-UrgentThis issue is a big priority, and it would be good to close it ASAPThis issue is a big priority, and it would be good to close it ASAPS-TriageIssues whose priority still has to be figured outIssues whose priority still has to be figured outStatus: Open.#1543 In GameDevTecnico/cubos;Use global rotation on physics solving.
P-UrgentThis issue is a big priority, and it would be good to close it ASAPThis issue is a big priority, and it would be good to close it ASAPStatus: Open.#1542 In GameDevTecnico/cubos;Support for cloning UI elements for each split screen
S-TriageIssues whose priority still has to be figured outIssues whose priority still has to be figured outStatus: Open.#1540 In GameDevTecnico/cubos;Input events seem to sometimes not be captured when game is laggy
P-UrgentThis issue is a big priority, and it would be good to close it ASAPThis issue is a big priority, and it would be good to close it ASAPStatus: Open.#1539 In GameDevTecnico/cubos;