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* Cache the number of PAL devices (m_pDevice->NumPalDevices()) in the command buffer * Change DeviceFeatures to be a bitfield instead of using VkBool32 * Rename DirtyState to DirtyGraphicsState * Add ASTC Gpu decode pass * Reduce Driver Binary Size - Device::Create * [Rage2] Disable DCC for an individual resource instead of all color attachments * Update Khronos Headers to 1.2.185 * Limit maxExtent.depth for 2D_ARRAY_COMPATIBLE * Update Reporting of Limits maxImageDimension3D and maxFramebufferLayers * Turn off the ImplicitExternalSynchronization for affected apps. * Update PAL Interface in Vulkan to 674 * [pipeline_cache] driver uses wrong pipeline cache between enable/disable fp16 * Turn off the ImplicitExternalSynchronization for Mad Max, Doom Eternal, Rage 2, World War Z * Adjust the Fragment Shading Rate Properties to spec limits.
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"file_format_version": "1.0.0", | ||
"ICD": { | ||
"library_path": "@AMDVLK_INSTALL_PATH@/amdvlk@[email protected]", | ||
"api_version": "1.2.182" | ||
"api_version": "1.2.185" | ||
}, | ||
"layer": { | ||
"name": "VK_LAYER_AMD_switchable_graphics_@ISABITS@", | ||
"type": "GLOBAL", | ||
"library_path": "@AMDVLK_INSTALL_PATH@/amdvlk@[email protected]", | ||
"api_version": "1.2.182", | ||
"api_version": "1.2.185", | ||
"implementation_version": "1", | ||
"description": "AMD switchable graphics layer", | ||
"functions": { | ||
|
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