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Support Vulkan 1.4 with 1.4.303 header Add setting to report Larger Local Heap on APUs Expose additional compute queues for Portal: Prelude RTX Implement GetBufferOpaqueCaptureDescriptorData and GetImageOpaqueCaptureDescriptorData Disable VK_EXT_image_2d_view_of_3d for sparse images Simplify result handling in BindMemory functions that can't fail Proton Raytracing Games: Fix bugs related to the use of pipeline libraries, particularly when a pipeline library references other pipeline libraries Fix an incorrect check for GraphicsLibrary flags Update PAL Version in XGL 910 Apply log2 and pow workaround for Superposition Bump GPURT version to 52 Add tuning option forceMemoryBarrierScope Universal queue must not have high or realtime priority Fix VK.synchronization.implicit.binary_semaphore.* test timeout Fix crash when querying CmdBuf.IsProtected() Update LlpcRaytracingMode [VKD3D] Fix Ghost Runner demo soft hang with RT enabled Set memory priorities Set alignment for buffer in VK_STRUCTURE_TYPE_MEMORY_DEDICATED_ALLOCATE_INFO Remove AllowEmptySubmissions setting Fix FAIL_ON_PIPELINE_COMPILE_REQUIRED not working Refactor global memory CPS Add tuning for some games: Baldur's Gate 3, Indiana Jones GC ... Remove 'Ashes of The Singularity' app profile Remove 'Rainbow Six Siege' app profile Add render pass logger setting Fix RT pipelineLibStageMask for library shader stages when groupCount is 0
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"file_format_version": "1.0.0", | ||
"ICD": { | ||
"library_path": "@AMDVLK_INSTALL_PATH@/amdvlk@[email protected]", | ||
"api_version": "1.3.301" | ||
"api_version": "1.4.303" | ||
}, | ||
"layer": { | ||
"name": "VK_LAYER_AMD_switchable_graphics_@ISABITS@", | ||
"type": "GLOBAL", | ||
"library_path": "@AMDVLK_INSTALL_PATH@/amdvlk@[email protected]", | ||
"api_version": "1.3.301", | ||
"api_version": "1.4.303", | ||
"implementation_version": "1", | ||
"description": "AMD switchable graphics layer", | ||
"functions": { | ||
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