-
Notifications
You must be signed in to change notification settings - Fork 5
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
[Continuations] Fix debug traversal path Convert HwPipePoint to PipelineStageFlag Update Trace Source interface [Continuations] Use packed 32-bit shader IDs [Continuations] BoxHeuristicMode changes in one _cont_TraceRay call Consistently use EnqueueDead for dead lanes [Continuations] Add RayHistory data for debug traversal path [Continuations] Conditionally pass 32-bit addresses to the middle-end. [Continuations] Fix debug traversal path compilation Reduce GL2 flushes in AS-related barriers Update Pal::CmdDispatch to PAL ver 909 Fix decodeAS with multiple procedural geometry descs Fix Batch Builder when compiling to SPIRV Use GetRayId() to handle rayquery in graphics shader Make Intrinsics more robust [llvmraytracing] Pass dummy return address to AwaitTraversal [Continuations] Remove !PASS_32_BIT_CR cases Simplify dead lanes workflow, cleanup Traversal Fix for Hitman3 hang on Navi3 [Continuations] Do not set priority in LLPC path Changed minimum scratch buffer size to 8 bytes [Continuations] Simplify Vpc32::isValid()
- Loading branch information
Showing
31 changed files
with
1,096 additions
and
892 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Oops, something went wrong.