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Remove unused path from BuildParallel Set triangle 1 bits in triangle ID only when it is a pair compressed triangle [Continuations] Change static ID handling for continuations Fix tdr in rayquery apps when rdp attaches Deprecate CmdBarrier() path rename BuildBVHPLOC to BuildPLOC Fix cmake defines and includes for validation Add deviceSetting to disable compaction Enable GPU debugging in all build stages Move cpp-shared raytracingdefs.h into non-shared ShaderDefs.hlsli Reduce CopyAS.hlsl dependencies Move bit-related utils from Math to Bits.hlsli Replace bufferView with typed and untyped BufferView Continuations persistent launch support [Continuations] Fix legacy compilation Initialize parentId to -1 for ray history counter Skip redundant copy in merge-sort iteration Copy Indirect Args in InitExecuteIndirect [Continuations] Remove redundant repacking of constant known ray flags [Continuations] Add options to override TraceRay flags Fix barrier corner cases Softcode validation file extension and directory [Continuations] Remove stack lowering guard Add spirv pass to validation of clean shaders Do not limit number of waves per simd for the encode path Recompute the dispatchID when threadGroupSize != 32 Separate merge sort local/global dispatches
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