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Releases: GPUOpen-Drivers/AMDVLK

v-2023.Q2.1

19 Apr 09:47
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2023-4-18 update

New feature and improvement

  • Update Khronos Vulkan Headers to 1.3.246
  • Support Navi3x floating point instructions
  • Support extensions VK_KHR_map_memory2, VK_EXT_image_sliced_view_of_3d, VK_EXT_vertex_input_dynamic_state, VK_EXT_extended_dynamic_state3, VK_EXT_shader_module_identifier, VK_EXT_mesh_shader, VK_EXT_pipeline_library_group_handles, VK_EXT_descriptor_buffer

Issue fix

  • New version CTS failure in dEQP-VK.api.copy_and_blit.dedicated* on Navi10
  • CTS intermittent failure in dEQP-VK.wsi.wayland.swapchain.modify.resize
  • [AMDVLK Issue #308] Incorrect alignment requirement for buffer-to-image copy

v-2023.Q1.3

16 Mar 11:39
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2023-3-14 update

New feature and improvement

  • Update Khronos Vulkan Headers to 1.3.241
  • Support subgroup operations in anyhit shaders
  • Remove the restriction that PM4 and ELF dumping can only be used in assert-enabled builds
  • Add TMZ support for Navi2x+

Issue fix

  • CTS random failures in dEQP-VK.ray_query.builtin.*
  • CTS failures in dEQP-VK.pipeline.monolithic.shader_module_identifier.pipeline_from_id.ray_tracing_libs.1_variants.*
  • Saints Row V flickering
  • GPU profiler: SQ counter bugs on navi31
  • 5-10% performance drop observed in multiple games after switching to gcc-9
  • Issue with RT pipeline that contains 0 shader

v-2023.Q1.2

14 Mar 08:02
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2023-2-17 update

New feature and improvement

  • Update Khronos Vulkan Headers to 1.3.240
  • Support extension VK_EXT_physical_device_drm

Issue fix

  • CTS failures at dEQP-VK.pipeline..extended_dynamic_state.
  • CTS failures at
    dEQP-VK.dynamic_rendering.primary_cmd_buff.random.seed52

v-2023.Q1.1

31 Jan 09:23
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2023-1-31 update

New feature and improvement

  • Update Khronos Vulkan Headers to 1.3.238
  • Add REMBRANDT, Raphael and Mendocino support
  • Support extensions VK_KHR_fragment_shader_barycentric, VK_EXT_depth_clamp_zero_one, VK_EXT_attachment_feedback_loop_layout
  • Performance tuning for games like RB6: Siege
  • Enable multiview on geometry shader
  • Enable uber fetch shader

Issue fix

  • [xgl issue #164] Incorrect assertion for VkRenderPassAttachmentBeginInfo with a non-imageless VkFramebuffer
  • Pipeline cache cannot be opened for readonly while it is under write mode
  • Error when dump ELF code objects with illegal characters in pipeline name

v-2022.Q4.4

15 Dec 12:51
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2022-12-15 update

New feature and improvement

  • Add Navi31 support

v-2022.Q4.3

09 Dec 11:22
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2022-12-9 update

New feature and improvement

  • Update Khronos Vulkan Headers to 1.3.235
  • Performance tuning for WolfYB, Three Kingdoms, etc.
  • Extend NonBlockCompressedView to support view3dAs2dArray

Issue fix

  • Shuttering in Doom Eternal
  • Dota2 fails to run with AMDVLK when RADV is installed
  • [PAL issues#91] AMDVLK driver hogs DRM_NODE_PRIMARY even when VK_KHR_display is not enabled

v-2022.Q4.2

10 Nov 09:37
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2022-11-10 update

New feature and improvement

  • Update Khronos Vulkan Headers to 1.3.232
  • Performance tuning for WolfensteinII, WolfensteinYB, Quake II RTX, DDnet in GPU-Intensive benchmark

Issue fix

  • New version CTS failure in dEQP-VK.pipeline.pipeline_library.graphics_library.misc.non_graphics.*
  • New version CTS failure in dEQP-VK.ray_tracing_pipeline.acceleration_structures.query_pool_results.cpu*
  • Failure in GTF-GL46.gtf32.GL3Tests.packed_pixels.packed_pixels test with Zink
  • [AMDVLK issue #267] Rendering issue in Battlefield 1

v-2022.Q4.1

21 Oct 11:38
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2022-10-21 update

New feature and improvement

  • Update Khronos Vulkan Headers to 1.3.230
  • Performance tuning for Total War: WarHammer III, DoomEternal RT, GravityMark_RT and Quake II RTX
  • Enable CPU path for surface present

Issue fix

  • New version CTS failure in dEQP-VK.pipeline.monolithic.creation_feedback.graphics_tests.vertex_stage_fragment_stage_no_cache_zero_out_feedback_cout
  • Issues in acquire release

v-2022.Q3.5

30 Sep 07:50
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2022-9-30 update

New feature and improvement

  • Update Khronos Vulkan Headers to 1.3.228
  • Support extension VK_EXT_depth_clamp_zero_one
  • Performance tuning for Doom Eternal, Yquake2, etc.
  • Enable acquire-release barrier
  • Enable MSAA decompress with compute engine

Issue fix

  • CTS random crash in dEQP-VK.pipeline.pipeline_library.stencil.*.comp_always
  • New version CTS failure in dEQP-VK.amd_ray_query.stress
  • Corruption in game Control, Detroit:Become Human and SOTR
  • Black line corruption in Metal gear Solid The Phantom Pain
  • Can’t share pipeline cache among processes
  • Corruption with unaligned memory to image copy
  • Dota2 crash in game launch

v-2022.Q3.4

13 Sep 08:46
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2022-9-13 update

New feature and improvement

  • Add 64bit raytracing support for Navi2x
  • Update Vulkan Headers to 1.3.225
  • Performance tuning for games: World War Z, AshesOfTheSingularity

Issue fix

  • New version CTS failure in dEQP-VK.api.copy_and_blit..resolve_image.whole_copy_before_resolving_transfer.
  • CTS warning in dEQP-VK.pipeline.creation_cache_control.*
  • VulkanInfo crash with pipeline cache disabled
  • RGP test kit failure on RX 6800
  • Firefox corruption on Ubuntu 22.04