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FurkanKirat/README.md

Hi there, I'm Furkan Kırat 👋

LinkedIn Email

I am a Computer Science student at Bilkent University, deeply passionate about high-performance systems programming and game development.

My goal isn't just to write code, but to engineer efficient, scalable, and clean software architectures.


🌱 What I'm Currently Working On

I'm currently diving deep into my 2D Sandbox game project DeepBound, shifting focus to Data-Oriented Design. I am implementing a custom Entity Component System (ECS) from scratch to optimize memory layout and handle complex game logic with maximum cache efficiency.


🛠️ My Tech Stack

C# C++ Java Unity .NET Git GitHub NuGet


🏆 My Featured Projects

Project Description Tech Stack
StructForge A high-performance C# Data Structures library. Published on NuGet C# .NET NuGet
DeepBound A modular 2D sandbox game featuring custom systems: tile rendering, custom ECS architecture, and efficient save/load structures. C# Unity
Shadow of Roles A complete turn-based RPG, successfully Shipped and published on the Google Play Store. C# Unity Android

📈 GitHub Stats

Furkan's GitHub stats

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  1. deepbound deepbound Public

    DeepBound — Early 2D sandbox engine in Unity with procedural generation, custom mesh rendering, and JSON-based save/load. Demo GIFs included.

    C# 3

  2. StructForge StructForge Public

    High-performance C# Data Structures library (Grid2D, BitArray, RingBuffer, EnumSet) optimized for memory and CPU cache locality. Available on NuGet & OpenUPM.

    C# 8

  3. shadow-of-roles-universal shadow-of-roles-universal Public

    Unity version of shadow of roles

    C# 3