I am a Computer Science student at Bilkent University, deeply passionate about high-performance systems programming and game development.
My goal isn't just to write code, but to engineer efficient, scalable, and clean software architectures.
I'm currently diving deep into my 2D Sandbox game project DeepBound, shifting focus to Data-Oriented Design. I am implementing a custom Entity Component System (ECS) from scratch to optimize memory layout and handle complex game logic with maximum cache efficiency.
| Project | Description | Tech Stack |
|---|---|---|
| StructForge | A high-performance C# Data Structures library. Published on NuGet | C# .NET NuGet |
| DeepBound | A modular 2D sandbox game featuring custom systems: tile rendering, custom ECS architecture, and efficient save/load structures. | C# Unity |
| Shadow of Roles | A complete turn-based RPG, successfully Shipped and published on the Google Play Store. | C# Unity Android |

