| ⚠️ Report Bug | Release: R1.0.1_13.05.25 | Edit description from: 16.11.25 | License: MIT |
Tails7 is a Mode7-style engine for Clickteam Fusion. It does not use additional extensions and works by reversing calculations from the shader.
- The engine is designed to handle multiple modes as it needs to map the object, scale, display on the screen and more.
- Very easy to use and has many tutorials and ✨special examples✨.
ℹ️ This is my first so advanced project, for any inadequacies and errors please report it and I will try to fix it.
💝 I would like to sincerely thank them because the project would not work out:
- Sketchy / MuddyMole
- Linky
- Glace Sue
- Clickteam
This project requires the following:
- Clickteam Fusion 2.5 (Build 295.10 or later): Link or Link for Steam version
- Clickteam Fusion 2.5+ DLC: Link or Link for Steam version
- Hardware that meets the minimum requirements with Clickteam Fusion.
- Device that supports Direct3D9 or Direct3D11 shaders.
- Press Code -> Download ZIP.
- Extract the ZIP file of the project
- In Clickteam Fusion, go to Tools -> Windows Explorer.
- From the Tails7 folder, go to Shader and copy the Foxioo Shader Pack folder to Clickteam Fusion Effects folder.
- in Clickteam Fusion refresh the effects list, there should be a folder Foxioo Shader Pack.
(There are only 4 shaders in this Repo, don't notice that there are many more in the screenshot)
- Run Tails7.mfa in Clickteam Fusion and compile the program
🔴 Issue topic:
Please report here, they will be checked on an ongoing basis and attempts will be made to fix them.
(These bugs will be recorded in the notebook Bug Tracker.xlsx)
🟢 Ideas topic:
Also report here, however, with the topic remember to add the appropriate tag!
The whole thing is based on MIT License
- ✅ You can modify the code and distribute it as you like.
⚠️ However, you must specify me (Foxioo) in the credits.






