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Additional-Buildcraft-Objects-Mod russian translate #75
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With the introduction of bc 6 or "Next-Gen" the included objects and pipes will likely change. ---The folder structure was changed and adapted. ---The kinesis system was (attempted at being) updated for the new MJ... systems and powerhandler. ---Deleted some pipes that Buildcraft made native (Stripes Pipe, Bounce Pipe, Pump Pipe, etc) ---Updated for new forge item systems ---Completely re-wrote the Gate Settings Duplicator (see below for usage) --Added windmills --Added Ender Storage ----Added Ender Extraction Pipe ----Made Insertion Pipes insert into ender chests Changed the following recipes to adapt for the removal of the Autarchic Gate: Valve Pipe- replaced Autarchic Gate with Basic Gate Directed Kinesis Pipe- replace Autarchic Gate with Basic Gate Gate Settings Duplicator- replace Autarchic Gate with pulse chipset This is beta. As far as I'm aware everything works as flawlessly as possible with the provided tools, and the testing is rather thorough but only by three people from three computers. All of the computers were running Windows 7 Ultimate 64-bit with Java 7 update 50, and have at least quad core CPUs and high-mid-range GPUs with 8-16GB of RAM in LAN on a managed gigabit switch. If your specs match, good for you. If not, sorry, we don't have what you do, so it's not tested yet. Any and all problems are encouraged to be reported, but they might already be known, and I might already be working on them. With that, enjoy your pipes. Division Pipe: Splits stacks into a specified size 1-8, incremented with a wrench. If the stack has a remainder, the moving item will be reversed. This has been tested with a 64-stack of arrows and a stripes pipe. I recommend trying it. Gate Settings Duplicator: Will replicate ONLY the settings of a gate. The gate must be (by design) of the same material, logic type, and have the same expansion(s). Usage- Right-click the PIPE with the configured gate attached, then right-click another PIPE with a gate of the same type (defined above). The settings are not lost or overriden regardless of usage. Right-click a Redstone Block to wipe the settings Windmill: Recipe: a plus with iron ingots, and diamond gears in each four corners Based on placement it can produce very little or a large amount of energy. Placement rules: Must be placed on 2 fence posts (or nether fence) must not have any opaque blocks within 2 blocks at its height or 1 below Can NOT push energy to the east (over the blades, they don't rotate) Windmill energy rules are grouped into two sections: Plains and Hills. Windmills gain two types of boosts: Biome and Height. Plains Rules: If a windmill is placed in a biome with low height variation (flat), it will follow the Plains rule set. Bonuses: Biome: Windmills gain a bonus for simply being placed in the plains section, the amount of bonus depends on the biome. Flatter is better. Height: Windmills placed as close as possible to sea level will provide the maximum height boost. Sea level assumed 64 -> + 2 for fence posts -> the windmill block should be at 66. Hills Rules: Biome: Windmills gain no bonus from biome placement in hills, but can make up for it and still achieve maximum output with Height. Height: The higher a windmill is placed in hills, the greater the bonus, capping at a height of 124 meters. All windmills gain an extra a boost in the rain. The maximum output for windmills is 1.375 MJ/t without rain and 1.5 MJ/t with rain. Ender Storage: Simply an Ender Chest for Buildcraft. Adding an insertion pipe to an ender chest allows putting items in. Right-clicking on the insertion pipe when connected opens the bc Ender Chest for easy of use and debugging purposes, for that "where'd all my items go?" moment. Insertion: The Insertion Pipe will choose to add items to the ender chest before anything else. If you don't like that, don't put an ender chest next to an insertion pipe. It is the only pipe that will connect to them now. Ender Extraction Pipe: Recipe: Extraction Pipe and an ender pearl. Usage: Stole/borrowed the gui from the emerald pipe in buildcraft, along with all the logic and everything but the item extraction, which only pulls from the ender storage. I doubt BC will sue me, and they can have it. I just wanted a way to transport items 6000 blocks without making all that pipe and then keeping it loaded. Yes, this works across dimensions. If you're smart, you'll find a way to bucket lava from the nether to use in the overworld. That was your hint. Power it with an engine, it'll extract just like an emerald but doesn't need to be connected to a chest. Tested: -All Item Pipes -All Fluid Pipes -All Kinesis Pipes -Gate Settings Duplicator -Windmills!! -Ender Storage (all aspects) Everything above has been tested in both singleplayer and multiplayer.
I forgot the import.
Update to 1.7.10 Left mob bottles in because I don't feel like dealing with it right now.
Also major improvements to mob bottles which still don't officially exist in this mod...
Fixed Recipe for Extraction Pipe Code Clean up
Ensure that 'This is outdated' is visible.
Fixed Valve Pipes not connecting on placement. Fixed Windmills and the many strange bug they would have. Added a config setting to make valve pipes connect only straight or anywhere.
This reverts commit e4f6225.
This reverts commit e09719f.
The IndexOutOfBoundsException.
Also updated mob bottles, which still don't exist...as far as ABO is concerned. They are part of a mod pack I have been trying to update (it was mine from the ground up, so play with to your heart's content and I might one day release it again).
and add the Golden Staff aka Yellow Dye on a Stick. It's inclusion has nothing to with my laziness as a programmer to setup a new workspace to build and test with...
Add Null Checker and Try-Catch
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I make russian translation this mod.
https://app.box.com/s/25xmpj7jnbh0uhusqpgp/1/2530629207
link to the file Russified