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Replace unnecessary non-ASCII characters with ASCII ones
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Or, in the case of the quotes around "The PASCAL Visual Object Classes (VOC)
Challenge", just remove them entirely, because they aren't needed there.
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Roman Donchenko committed Feb 12, 2020
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4 changes: 2 additions & 2 deletions demos/README.md
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```

For the release configuration, the demo application binaries are in `<path_to_build_directory>/intel64/Release/`;
for the debug configuration — in `<path_to_build_directory>/intel64/Debug/`.
for the debug configuration — in `<path_to_build_directory>/intel64/Debug/`.

### <a name="build_demos_windows"></a>Build the Demos Applications on Microsoft Windows* OS

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* Microsoft Visual Studio* 2015, 2017, or 2019
* CMake* version 2.8 or higher

> **NOTE**: If you want to use Microsoft Visual Studio 2019, you are required to install CMake 3.14.
> **NOTE**: If you want to use Microsoft Visual Studio 2019, you are required to install CMake 3.14.
To build the demo applications for Windows, go to the directory with the `build_demos_msvc.bat`
batch file and run it:
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Expand Up @@ -9,7 +9,7 @@ This is a custom VGG-like convolutional neural network for gaze direction estima

![](./ill_for_gaze.png)

The network takes three inputs: square crop of left eye image, square crop of right eye image, and three head pose angles -- (yaw, pitch, and roll) (see figure). The network outputs 3-D vector corresponding to the direction of a persons gaze in a Cartesian coordinate system in which z-axis is directed from persons eyes (mid-point between left and right eyes centers) to the camera center, y-axis is vertical, and x-axis is orthogonal to both z,y axes so that (x,y,z) constitute a right-handed coordinate system.
The network takes three inputs: square crop of left eye image, square crop of right eye image, and three head pose angles -- (yaw, pitch, and roll) (see figure). The network outputs 3-D vector corresponding to the direction of a person's gaze in a Cartesian coordinate system in which z-axis is directed from person's eyes (mid-point between left and right eyes' centers) to the camera center, y-axis is vertical, and x-axis is orthogonal to both z,y axes so that (x,y,z) constitute a right-handed coordinate system.

## Specification

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Expand Up @@ -21,7 +21,7 @@ Pedestrian and vehicle detection network based on MobileNet v1.0 + SSD.
| Source framework | Caffe* |

Average Precision (AP) metric is described in: Mark Everingham et al.
[The PASCAL Visual Object Classes (VOC) Challenge](http://host.robots.ox.ac.uk/pascal/VOC/pubs/everingham10.pdf).
[The PASCAL Visual Object Classes (VOC) Challenge](http://host.robots.ox.ac.uk/pascal/VOC/pubs/everingham10.pdf).

Tested on challenging internal datasets with 1001 pedestrian and 12585 vehicles to detect.

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Expand Up @@ -20,7 +20,7 @@ Pedestrian detection network based on SSD framework with tuned MobileNet v1 as a
| Source framework | Caffe* |

Average Precision metric described in: Mark Everingham et al.
[The PASCAL Visual Object Classes (VOC) Challenge](http://host.robots.ox.ac.uk/pascal/VOC/pubs/everingham10.pdf).
[The PASCAL Visual Object Classes (VOC) Challenge](http://host.robots.ox.ac.uk/pascal/VOC/pubs/everingham10.pdf).

Tested on an internal dataset with 1001 pedestrian to detect.

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| Source framework | PyTorch* |

Average Precision metric described in: Mark Everingham et al.
[The PASCAL Visual Object Classes (VOC) Challenge](http://host.robots.ox.ac.uk/pascal/VOC/pubs/everingham10.pdf).
[The PASCAL Visual Object Classes (VOC) Challenge](http://host.robots.ox.ac.uk/pascal/VOC/pubs/everingham10.pdf).

Tested on an internal dataset with 1001 pedestrian to detect.

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