- part1 => AI applications (predictive policing - PredPol)
- part2 => primes generator (Eratosthenes Sieve C++ implementation)
- part3 => PEAS and enrivonment analysis for few scenarios
- part4 => Dijkstra lgorithm (shortest path on the example of cities in Romania)
- part5 => football team optimization using Solver
- part6 => Poker Texas Hold'em: rules/strategies/AI
- part7 => unbeatable TicTacToe game with implemented minimax algoritm
- part8 => clustering (KMeans, PCE decomposition, elbow method)
- presentation about part1
-
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Algorithms for Artificial Intelligence Course
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