Skip to content
Closed
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
26 changes: 3 additions & 23 deletions cl_dll/ev_hldm.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -309,19 +309,8 @@ void EV_HLDM_DecalGunshot( pmtrace_t *pTrace, int iBulletType )

if( pe && ( pe->solid == SOLID_BSP || pe->movetype == MOVETYPE_PUSHSTEP ) )
{
switch( iBulletType )
{
case BULLET_PLAYER_9MM:
case BULLET_MONSTER_9MM:
case BULLET_PLAYER_MP5:
case BULLET_MONSTER_MP5:
case BULLET_PLAYER_BUCKSHOT:
case BULLET_PLAYER_357:
default:
// smoke and decal
EV_HLDM_GunshotDecalTrace( pTrace, EV_HLDM_DamageDecal( pe ) );
break;
}
// smoke and decal
EV_HLDM_GunshotDecalTrace( pTrace, EV_HLDM_DamageDecal( pe ) );
}
}

Expand Down Expand Up @@ -353,16 +342,7 @@ int EV_HLDM_CheckTracer( int idx, float *vecSrc, float *end, float *forward, flo
if( iTracerFreq != 1 ) // guns that always trace also always decal
tracer = 1;

switch( iBulletType )
{
case BULLET_PLAYER_MP5:
case BULLET_MONSTER_MP5:
case BULLET_MONSTER_9MM:
case BULLET_MONSTER_12MM:
default:
EV_CreateTracer( vecTracerSrc, end );
break;
}
EV_CreateTracer( vecTracerSrc, end );
}

return tracer;
Expand Down