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A project to help with the creation of MMORPGs made in Unity

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The purpose of this boilerplate is to make multiplayer in Unity a piece of cake, specifically for MMORPGs. The boilerplate consists of a launcher, a web server, a game server and a client. The idea is the user loads up the launcher, updates the client, launches the client, logs in to an account through the web server and then connects to the game server.

Table of Contents

  1. Features
  2. Contributing
  3. Contributors

Features

ENet Server

  • Multi-Threaded Console Input Ouput Buffers (currently very bugged - #2 #4 #5 #6 #15)
  • Fast Serialization / Deserialization with BinaryFormatter and BinaryReader
  • Reliable UDP Networking with ENet

Web Server

  • MySQL Database to Store User Accounts, Account Information and Purchases (account info / purchases not started on yet)

Client

  • UI Flow to Demonstrate Communication with Web Server / ENet Server

Launcher

  • Handles Auto-Updating Client (not complete)
  • Grabs Release Notes (not complete)

Contributing

This project is no where near complete, all contributions are highly appreciated and welcomed.

Please talk to me over Discord (valk#3277) to learn more on how you can contribute to the project. If you don't want to wait for me to accept your friend request, you can join my discord and then you'll be able to send me messages without a friend request.

Also see CONTRIBUTING.md

And take a look at the Roadmap to v0.2 and Roadmap to v0.3

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A project to help with the creation of MMORPGs made in Unity

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