Halving Metallurgy 4.1.2
4.0.0
Fixed glyphs having their base subtilty misplaced by a few pixels
The Glyph of Remission is constrained in the metallicity it can create, and requires the Glyph of Extraction next to it to demote the bowl atom into Vaca
Atoms now have new symbols, they are less... chunky than before.
Decreased the cost of Quake and Shearing by 5G
Added a setting to remove the radioactive theming with Quickcopper. (particle effect & Geiger counter sound when created)
Introducing the newest element in the Quicksilver family, Quicklime is a "husk" atom, and can be created endlessly, it is the empty Quicksilver.
Added a new wheel, Soria's Wheel!
Soria's wheel starts off with 3 Quicksilver and 3 Quickcopper, and can interact with most HM glyphs and projection. When a glyph would normally consume an atom of Quicksilver, the atom will instead be transmuted into Quicklime
Halves and Projection can promote Soria's wheel using Quicksilver or Quickcopper.
The Sump will extract quicksilver from Soria's wheel, but only if it wouldn't overfill.
Shearing behaves as you'd expect.
Osmosis behaves normally, but can also demote free Quickcopper to Quicklime if Soria's wheel is over the Quickcopper bowl.
Other changes:
Changed the names of the classes
Added Wheel class, basically a copy-paste from Reductive Metallurgy (Thanks Isaac!)
4.1.0
Quicklime and Quicksilver transmute into Quickcopper when placed on Osmosis
4.1.1
Updated to Brimstone 2.0.0
Fixed crash caused by not having Reductive Metallurgy
Fixed crash caused by osmosis failing unsafely
4.1.2
Osmosis only checked Soria's wheel presence over the quickcopper side, now it also ensures that it actually has quickcopper.