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WWise-Audio-Tools (WPF Version)

Tools to help extract WWise-based audio from various video-games.

Details

This is a program I have admittedly gate-kept for several years now, which has allowed me to extract and upload the vast majority of the audio on several big-name "Anime Gacha Game" wikis (if you know, you know).

After Razmoth published "RazAudio", there really is no longer a reason for me to keep this to myself, especially given how clunky and unintuitive this program will initially feel.

Although it has a focus on extracting audio from several of the big "Anime Gacha Games", it should theoretically work for anything that uses WWise, whether Unity-based, or Unreal-based, although I will not guarantee this.

Features

WWise Audio Extractor

The main part of the program that allows extraction from WWise-based PCK and BNK files, although BNK extraction is fairly jank and might throw some errors, or simply break.

The new WPF version also supports a certain game's CHK format.

The program can either extract as-is, or use an input known_filenames TSV file to automatically rename and sort files upon extract.

During initial .WEM extraction, the program will also generate a list of MD5 checksums, in CSV format, which allows for version-diffing. After extraction, it will likewise generate a .txt list of extracted files. Both of these combined allow the program to skip re-extracting files that haven't actually changed during future runs.

For obvious reasons, I will not provide any of the library files or data this program would like to use, outside of blank copies of files the program needs to actually run.

FNV Hasher

Essentially a mini-bruteforcer that will take an input filename, and output the FNV hash of it. Is compatible with FNV-32 and FNV-64, and allows for "legacy mode" for decimal output.

Example input "test":

  • FNV-32: bc2c0be9
  • FNV-32 (Legacy): 3157003241
  • FNV-64: 8c093f7e9fccbf69
  • FNV-64 (Legacy): 10090666253179731817

Depending on whether or not the library known_hashes.txt and target_hashes.txt have data, the program can also say whether or not the hashes are already known, which is useful for detecting missing files.

Voice-Items Collator

Will find and collate filenames from a specific set of files, for a specific "Anime Gacha Game". It's incredibly specific for my own use-cases.

FNV FileList Generator

Will take an input .txt list of filenames and generate the hashes for every single one, outputting a usable known_filenames.tsv for the main extraction program.

Credits

Although the vast majority of the code comes from myself, or Discord buddies who have helped me, a special mention must go to Dvingerh, as I did use their Genshin Audio Extractor as a baseline for the WinForms-based nature of my own program.

About

WPF version of my older WinForms App.

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