Lan wol game options#12
Open
DevGeniusCode wants to merge 16 commits into
Open
Conversation
Owner
|
Please add in-game comparisons (vanilla and Improved Menus). |
Contributor
Author
b2e9e43 to
78337b7
Compare
Owner
|
There are some elements that are now stretched like the connection and ready icon or the Enter button. The chat input bar is now as large as the buttons, this is a change I already explored and I find it weird looking. |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.





UI Refactor: Layout Adjustments and Vertical Stacks in Multiplayer Menus
This PR continues the overarching UI overhaul similiar in the Skirmish menu PR. The primary goal is to transition the multiplayer map selection and options screens (
LanGameOptionsMenu,LanMapSelectMenu,GameSpyGameOptionsMenu, andWOLMapSelectMenu) away from the legacy horizontal action bar at the bottom of the screen to a much cleaner, right-aligned vertical button stack. Because this heavily mirrors the structural improvements from the previous PR, the focus here was primarily on applying those same standards to the network menus while ensuring visual symmetry.Key Changes:
LanGameOptionsMenu,LanMapSelectMenu, andWOLMapSelectMenuto unify the internal.wndstructures.AcceptBorder) beneath the area where the player acceptance icon appears. Since the accept icon only renders after player joins, adding these empty borders prevents an awkward, unbalanced empty space on the screen, maintaining UI symmetry at all times.Mockups:
Before:

After:
