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Particle effects Version 1 & 2#3520

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LizardKing777 wants to merge 1 commit intoEasyRPG:masterfrom
LizardKing777:DynRPG-Particle-Effects-V1-&-2
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Particle effects Version 1 & 2#3520
LizardKing777 wants to merge 1 commit intoEasyRPG:masterfrom
LizardKing777:DynRPG-Particle-Effects-V1-&-2

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@LizardKing777
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Both function independently of one another, so if a game was released using either version it should work flawlessly.

Both function independently of one another, so if a game was released using either version it should work flawlessly.
@jetrotal
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some stuff to consider

/*
 * This file is part of EasyRPG Player.
 * ... (license header) ...
 * Based on DynRPG Particle Effects V1 by Kazesui. (MIT license)
 */

the generated code ignores the license code (my llm rigging of it had it removed to be economical, but it should be manually pasted)


Other thing thing, does the v1 and v2 share or repeat code?
Maybe having a dynrpg_particle_shared set of files, to group the repeated code could be thing.

@Ghabry
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Ghabry commented Feb 23, 2026

Does this code address the non-working fast forward support?

When pressing "F" to speedup the Player the particles (e.g. in Deep8) kept the same speed (or even worse: On 120 Hz displays the particles were twice as fast than the rest of the game).

This was this "nobody understands the code Kazesui wrote" issue where I couldn't figure out how to split the Update and Draw logic.

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3 participants