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QoL: detect unsupported engines #3326
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QoL: detect unsupported engines #3326
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…ng unsupported ones)
Jenkins: test this please Thanks! Looks good. What could become a problem on mostly our console platforms is Show information for unsupported engines directly on the game list. Reason is that IO performance on many homebrew platforms is ridiculous slow, so fetching these information takes a while :/. Have to benchmark how awful the performance penalty is. |
also worth adding: |
I went & checked a few older RPG95 / SimRPG 95 games for identification.
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* | ||
* 2k v1.51 (Japanese) : 746496 | ||
* 2k v1.50 (Japanese) : 745984 | ||
* -- threshold (2k) -- : 735000 | ||
* 2k v1.10 (Japanese) : 726016 | ||
* | ||
* 2k3 v1.09a (Japanese) : 950784 | ||
* 2k3 v1.06 (Japanese) : 949248 | ||
* 2k3 v1.05 (Japanese) : unknown | ||
* -- threshold (2k3) -- : 927000 | ||
* 2k3 v1.04 (Japanese) : 913408 | ||
*/ |
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automatic spaces to tabs seems that added an extra tab
Some users, particularly on mobile, struggle to understand why EasyRPG doesn't detect any playable content when trying to run games made with unsupported engines like RPG Maker versions other than 2kX or similar software (e.g. Wolf RPG Editor).
This PR addresses this issue by implementing a feature that detects games created with commonly encountered unsupported engines. Affects both regular and Android version of the player. The list of known engines consists of:
A few screenshots demonstrating the feature: