3.0.0
Full Changelog: 2.0.1...3.0.0
BREAKING CHANGES:
- #11 : 3D game compatibility
If you have created your own behavior tree node, like extending BTAction or BTCondition, tick methods should now be
func tick(actor:Node, blackboard:BTBlackboard) -> int
Enhancements:
Bug fixes:
- #21 : Godot 4 Beta 17 breaks typed arrays