This is a Rust implementation of a raytracer, based on the original Ray Tracing in One Weekend by Peter Shirley. I am using this as a means to learn Rust.
A raytracer is a program that simulates the behavior of light in a virtual scene. It works by tracing the path of rays of light as they bounce off objects in the scene, until they reach the camera or a light source. The resulting image is a realistic rendering of the scene.
To use this raytracer, you'll need to have Rust installed on your system. You can then clone this repository and run the following command to build the project:
$ cd /path/to/your/raytracer
$ cargo run
This project is licensed under the MIT License - see the LICENSE file for details.