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If it is not some bitmap/texture related technique it may be layer windowing (see #18).
If it does not change along with that issue some deeper analysis will be required. (so it should stay in it's own issue)
Last issue I can think to post. Some effects using HDMA and/or DMA don't uprez at all when uprezzing lines.
Trials of Mana (5x scale):
![Trials of Mana (U)-029](https://user-images.githubusercontent.com/14850864/71759727-444f6680-2e7f-11ea-8127-15178b89fcd1.png)
Super Mario RPG (5x scale):
![Super Mario RPG - Legend of the Seven Stars (USA)-002](https://user-images.githubusercontent.com/14850864/71759732-50d3bf00-2e7f-11ea-83e0-aa98abfdcb5b.png)
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