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ContainerLifecycle

Vladislav Kantaev edited this page Nov 19, 2021 · 2 revisions

ContainerLifecycle is a component that invokes methods of IStartable, IUpdatable, etc with Unity's built-in callbacks. ContainerLifecycle requires a specific container assigned.

This feature allows using the events of Unity's PlayerLoop from POCO classes.

If your case requires a specific Script Execution Order of ContainerLifecycle, you can create a class deriving from it and specify the order for it.

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