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Fix poorly-placed objects
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Danjb1 committed Jan 7, 2020
1 parent ef9695f commit b34df8b
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Showing 3 changed files with 17 additions and 11 deletions.
18 changes: 12 additions & 6 deletions docs/TODO.md
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Expand Up @@ -6,7 +6,6 @@

- Notify the player once all Power Shards have been collected
- Particle effects when picking up a Power Shard
- Sound effects
- Music
- Configure launcher
- Custom cursor
Expand Down Expand Up @@ -64,19 +63,21 @@
### Scene

- Add raised areas of land atop the Castle terrain
- Add windows / chimneys to town
- Add windows / chimneys / fences to town
- Add trees / rocks around the Castle terrain
- Add distant islands / clouds within scene

### Terrain

- Combine all terrain pieces into one mesh?
- Village terrain piece (some janky geometry at edges)
- Terrain pieces need bottoms!
- Castle terrain is very messy on the sides
- Normalise terrain pieces (use same scale / style for all)

### Objects

- House (add wooden beams?)
- House (add wooden beams? recalculate normals?)
- Chimney (doesn't fit properly with the house)

### Skybox
Expand All @@ -87,6 +88,12 @@
- Mountain bottoms should not be visible
- Apply blur effect

## Sounds

- Improve engine sound
- Turret fire
- Bullet hit

<!----------------------------------------------------------------------------->
## New Assets
<!----------------------------------------------------------------------------->
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- Tunnel segments
- Tunnel arches
- Torches (with light source)
- Lanterns/standing torches
- Lanterns / standing torches
- Crop furrows
- Crops
- Button
- Flags
- Power shards

### Mobs

- Cat
- Sheep
- Cows
- Chickens
- Turrets
- Turret bullets
2 changes: 1 addition & 1 deletion hovership/Assets/Prefabs/Cameras/Main Camera.prefab
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Expand Up @@ -220,5 +220,5 @@ SphereCollider:
m_IsTrigger: 0
m_Enabled: 1
serializedVersion: 2
m_Radius: 0.5
m_Radius: 0.4
m_Center: {x: 0, y: 0, z: 0}
8 changes: 4 additions & 4 deletions hovership/Assets/_Scenes/SkyBastion.unity
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Expand Up @@ -1985,7 +1985,7 @@ PrefabInstance:
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objectReference: {fileID: 0}
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type: 3}
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type: 3}
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objectReference: {fileID: 0}
- target: {fileID: 4503448595654015889, guid: 28fd45a2b1d572344b11cf5dc1c10175,
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Expand Down Expand Up @@ -19702,7 +19702,7 @@ PrefabInstance:
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type: 3}
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