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Pull requests: DaemonEngine/Daemon
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Fix glsl_restart with material system
A-Renderer
T-Bug
#1507
opened Jan 17, 2025 by
VReaperV
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System: use nacl_minidump header from libs/, Saigo doesn't ship it unlike PNaCl
#1501
opened Jan 16, 2025 by
illwieckz
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cmake: do not use space in compiler string definition, it is not compatible with the standalone MinGW for Windows
#1500
opened Jan 15, 2025 by
illwieckz
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NUKE leftover CPU lightGrid code, minor fixes and cleanup
A-Renderer
T-Bug
T-Cleanup
#1496
opened Jan 12, 2025 by
VReaperV
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WIP: Move most skeleton stuff to engine
A-Renderer
T-Cleanup
T-Improvement
Improvement for an existing feature
T-Performance
cmake: build hardened dll game with sub cmake to use different compilation flags
#1484
opened Jan 1, 2025 by
illwieckz
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Implement MSAA
A-Renderer
T-Feature-Request
Proposed new feature
#1480
opened Dec 27, 2024 by
VReaperV
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Improve material system data packing
A-Renderer
T-Cleanup
T-Improvement
Improvement for an existing feature
T-Performance
#1473
opened Dec 25, 2024 by
VReaperV
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Add
USE_FLOAT_EXCEPTIONS
to enable floating point exceptions
#1451
opened Dec 2, 2024 by
illwieckz
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Fix dynamic lights intensity, cleanup
A-Renderer
T-Bug
T-Cleanup
#1425
opened Nov 9, 2024 by
VReaperV
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Multiply with var_Color in lightMapping after u_AlphaThreshold check
A-Renderer
T-Bug
#1417
opened Nov 4, 2024 by
VReaperV
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system: load
<libpath>/../pkg
if <libpath>/pkg
doesn't exist but <libpath>/../pkg
does
#1413
opened Nov 4, 2024 by
illwieckz
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Move some skeleton building to cgame, batch IPC
A-Client
T-Improvement
Improvement for an existing feature
T-Performance
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