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Preservation Blocks
Acts as a solid barrier, unless the creature has Azure Dike charges.
Acts as a solid barrier, unless the creature has an active soporific potion effect. In that case, also grants the "enter_dream_gate" criterion for the "lategame/enter_strange_preservation_ruin" advancement.
Simple invisible solid block. Can be placed/broken in creative by having one in hand.
Hands out a single Aether Graced Nevtar Gloves for each player interacting with it and has the status effect spectrum:fatal_slumber.
The player will be flagged for having gotten an item, meaning every player can only interact with the bowl once.
A directional block, similar to an Observer.
- When the block at the position it points to changes, compares the new block state to
detected_state(came syntax as/setblock). - It then executes all commands specified in
commands(list of strings), until the first one fails. - After execution, if it has
change_into_stateset, turns into that state, replacing the Preservation Block Detector (even if all executions failed).
An indestructible Item Roundel. While not visible in the model, it is played directionally (facing=north|east|south|west state property).
Players are able to put items into it or retrieve it by sneaking. It has space for 6 single items (not 6 stacks!). Each item is rendered individually.
- Each time a player interacts with it, it compares its inventory with
RequiredItems(string list of item names) and if all match plays green particles and a sound - When solved, optionally notifies the Preservation Controller at position
ControllerOffset(3 integers specifying the offset asforward, up, right) that the right items were put in - If you aditionally specify
OtherRoundelOffsets(1+ lists of 3 integers specifying the offset asforward, up, right), all roundels at these offsets have to be solved, too
An indestructible loot chest. It is played directionally (facing=north|east|south|west state property).
- Is getting filled with fresh loot for each player that opens it the first time
- If the tag
RequiredAdvancement(advancement identifier) is set, it can only be opened by a player that has thatadvancement. If the player does not have that advancement the chest only plays a 'locked' sound (similar to vanilla locked containers) - When closed, optionally notifies the Preservation Controller at position
ControllerOffsetX(forward),ControllerOffsetY(up),ControllerOffsetZ(right)
While not visible in the model, it is played directionally (facing=north|east|south|west state property).
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When notified via Preservation Roundel or Preservation Chest, it replaces all blocks in the
spectrum:unbreakable_structure_blockstag in a 3x3 grid below it with Polished Calcite -
Can grant/deny access to a certain area by scanning for players in a set area each second Specify the box to protect with
CheckBoxOffsetX/CheckBoxOffsetY/CheckBoxOffsetZ(center of thebox with forward, up, right) andCheckRangeX/CheckRangeY/CheckRangeZ(size of the box with forward axis, y axis, sideways axis).- Specify the advancement to check for via
RequiredAdvancement(advancement id) - Players that do not meet the condition are damaged for 1 Dike damage and teleported to the position specified with
EntranceOffsetX/EntranceOffsetY/EntranceOffsetZ(forward, up, right) - This triggers the preservation check advancement criterion
- Players in Creative or Spectator are exempt
- Specify the advancement to check for via
General
For Players
- Getting Started
- Mixing Colors
- Stuck on how to progress?
- Main Progression Steps (MAJOR SPOILERS)
For Server Admins / Modpack Creators
- Integrating into Modpacks
- Adjusting Progression
- Advancement Criteria
- 1.7.x: Patchouli Pages
- 1.7.x: Patchouli Recipe Pages
- 1.8.x: Modonomicon Pages
- 1.8.x: Modonomicon Recipe Pages
- Commands
- Type Specific Predicates
- JsonNBT
For Map Makers
Recipe Types
- Custom Pigment Pedestal Recipes
- Custom Anvil Crushing Recipes
- Custom Fusion Shrine Recipes
- Custom Enchanter Recipes
- Custom Enchantment Upgrade Recipes
- Custom Potion Workshop Brewing Recipes
- Custom Potion Workshop Crafting Recipes
- Custom Potion Workshop Reagents
- Custom Spirit Instiller Recipes
- Custom Liquid Dipping Recipes
- Custom Ink Converting Recipes
- Custom Crystallarieum Recipes
- Custom Cinderhearth Recipes
- Custom Titration Barrel Recipes
- Fluid Ingredients
Loot Tables
More Customisation
- Adding Nature's Staff Conversions
- Adding Entity Fishing Entries
- Adding Resonance Drops
- Adding Crystal Apothecary Harvestables
- Adding Particle Spawner Particles
For Contributors