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Spectrum is a storydriven, exploration-based magic mod focusing on the natural energies that flow in the world, represented in color.
Spectrum is progression based and tries to not give everything away at first glance. Every step in your journey through the mod will be hinted at via advancements and the ingame manual that you will be gifted as soon as you start the mod.
The world is interspersed with three kinds of fundamental kinds of magic: Time, Matter and Energy. Where these magical energies overflow in the spectral plane they form manifestations in the physical realm, crystalizing as shards. You can find these phenomena in the form of gemstone geodes.
Your journey will be to go on an exploration journey to find out more about those energies and how to harness them and combine these basic energies to form all kinds of natural forces (color symbolism, basically, like lime standing for fertility).
Spectrum uses the CMYK color system to mix its colors: Amethyst as magenta, Topaz as Cyan, Citrines as Yellow. You are an Artist of Magic, using natural energies manifested in color to form truly wonderful constructions and phenomena. There is powerful treasure to uncover, but your path will be plastered with lots of hurdles - some of them more dangerous than others.
At first you as a player are just tinkering around with what is possible, but sooner or later will find out where the true source of these energies lies. Your final goal? Discovering what's up with the magical energies surrounding the world and what is waiting for you beneath the once ipenetratable bedrock floor.
Find your first gemstone geode to get started! Everything else is hinted at via advancements and the guidebook gifted to you. You can find more details in Spectrums Wiki.
Spectrum is not meant to be rushed. It is best played alongside your normal playthough.
General
For Players
- Getting Started
- Mixing Colors
- Stuck on how to progress?
- Main Progression Steps (MAJOR SPOILERS)
For Server Admins / Modpack Creators
- Integrating into Modpacks
- Adjusting Progression
- Advancement Criteria
- Modonomicon Pages
- Modonomicon Recipe Pages
- Commands
- Type Specific Predicates
For Map Makers
Recipe Types
- Custom Pigment Pedestal Recipes
- Custom Anvil Crushing Recipes
- Custom Fusion Shrine Recipes
- Custom Enchanter Recipes
- Custom Enchantment Upgrade Recipes
- Custom Potion Workshop Brewing Recipes
- Custom Potion Workshop Crafting Recipes
- Custom Potion Workshop Reagents
- Custom Spirit Instiller Recipes
- Custom Liquid Dipping Recipes
- Custom Ink Converting Recipes
- Custom Crystallarieum Recipes
- Custom Cinderhearth Recipes
- Custom Titration Barrel Recipes
- Fluid Ingredients
Loot Tables
More Customisation
- Adding Nature's Staff Conversions
- Adding Entity Fishing Entries
- Adding Resonance Drops
- Adding Crystal Apothecary Harvestables
- Adding Particle Spawner Particles
- Adding Color Mappings
- Adding Geode Ores
For Contributors