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This repository was archived by the owner on Dec 27, 2020. It is now read-only.

Halo Netcode

RadWolfie edited this page Jun 17, 2014 · 2 revisions

NOTICE: We have NOT implement the custom netcode yet.

Keep in reminder, the listed below are just for halo management only. We will perform some syncs for listed below to work with either halo's netcode or custom netcode.

Table of Contents

Vehicle Section

function Player sync? AI sync? Comment
enter YES NO Might will have a workaround for this.
exit YES NO? Has not verified for AI.

Biped Section

function Player sync? AI sync? Comment
flashlight PARTIAL Unconfirmed Noticed player claimed flash light is off but most players can see flashlight is still on. (Flashlight toggle may be incorrect or loss of packet data.)

Object Section

function Sync? Comment
created
Player: YES
AI: PARTIAL
Scenery: PARTIAL
Vehicle: YES
Weapon: YES
Gametype Object: YES
Has not verified for AI and Scenery.
deleted
Player: PARTIAL
AI: NO
Scenery: NO
Vehicle: YES
Weapon: YES
Gametype Object: YES
Has not verified for AI and Scenery.
update
Player: YES
AI: NO
Scenery: NO
Vehicle: YES
Weapon: YES
Gametype Object: YES
Some claim players are able to warp around the map.
camouflage
Player: YES
AI: NO
Scenery: NO
Vehicle: NO
Weapon: NO
Gametype Object: NO
Camouflage is only setup for players base on halo's code. Will need to perform separate netcode packet in order to sync.

AI Section

Including above sections

function Sync? Comment
position NO Confirmed with other players.
action NO Does not sync AI shooting at specific player or other AI along with other things.
death PARTIAL Never has revealed death even when it occurred.

NOTICE: This page may subject to change at ANY time.

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