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Halo Netcode
RadWolfie edited this page Jun 17, 2014
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2 revisions
NOTICE: We have NOT implement the custom netcode yet.
Keep in reminder, the listed below are just for halo management only. We will perform some syncs for listed below to work with either halo's netcode or custom netcode.
function | Player sync? | AI sync? | Comment |
---|---|---|---|
enter | YES | NO | Might will have a workaround for this. |
exit | YES | NO? | Has not verified for AI. |
function | Player sync? | AI sync? | Comment |
---|---|---|---|
flashlight | PARTIAL | Unconfirmed | Noticed player claimed flash light is off but most players can see flashlight is still on. (Flashlight toggle may be incorrect or loss of packet data.) |
function | Sync? | Comment |
---|---|---|
created |
Player: YES AI: PARTIAL Scenery: PARTIAL Vehicle: YES Weapon: YES Gametype Object: YES |
Has not verified for AI and Scenery. |
deleted |
Player: PARTIAL AI: NO Scenery: NO Vehicle: YES Weapon: YES Gametype Object: YES |
Has not verified for AI and Scenery. |
update |
Player: YES AI: NO Scenery: NO Vehicle: YES Weapon: YES Gametype Object: YES |
Some claim players are able to warp around the map. |
camouflage |
Player: YES AI: NO Scenery: NO Vehicle: NO Weapon: NO Gametype Object: NO |
Camouflage is only setup for players base on halo's code. Will need to perform separate netcode packet in order to sync. |
Including above sections
function | Sync? | Comment |
---|---|---|
position | NO | Confirmed with other players. |
action | NO | Does not sync AI shooting at specific player or other AI along with other things. |
death | PARTIAL | Never has revealed death even when it occurred. |
NOTICE: This page may subject to change at ANY time.