Releases: CyrixJD115/AI-Limit_DifficultyScaling_Mod
Releases · CyrixJD115/AI-Limit_DifficultyScaling_Mod
Release list
v1.2.7
v1.2.7
Fixed
- Player health bar no longer extends beyond max HP with void space.
ThePlayer.GetHPMaxHarmony patch added in v1.2.2 inflated the
health bar width because the game's UI reads that method directly,
while the internal HP cap came from a different path. Removing the
patch restores correct bar sizing while keeping HP scaling through
GetHpMaxAttributeandDefenseInfo.MaxHp.
v1.2.6
Fix TOML parser not stripping quotes from keys
Keys in [users] were stored with literal quote characters when users wrote \Username\ = \preset. The Environment.UserName lookup (without quotes) would fail, causing per-user overrides to silently fall through to the default difficulty preset.
Fix: TomlConfig.cs now strips quotes from keys, same as it does for values. Both bare keys and quoted keys work correctly.
v1.2.5
Changelog v1.2.2-1.2.5
- v1.2.5: Fixed fall damage scaling (higher multiplier now reduces damage). Void (15s) unaffected.
- v1.2.4: Switched to single config.toml. Added Windows multi-user difficulty support.
- v1.2.3: Minor logging improvements.
- v1.2.2: Fixed Infinite Fall Bug + Premature Knockdown Deaths. Added Dynamic Fall Scaling (
fall_death_height_multiplier). Heights: Story 1.5x (30), Easy 1.35x (27), Normal 1.2x (24), Hard/Custom 1.0x (20).
v1.2.4
Switch from flag files to config.toml with Windows multi-user support
v1.2.2 - Bug fixes and fall height scaling
v1.2.2
Bug Fixes
- Fixed infinite fall: Falling off ledges or into pits no longer results in falling forever. You'll properly die and respawn as intended
- Fixed unfair knockdown deaths: Getting knocked down at low health will no longer instantly kill you when you still have HP remaining. This was caused by two issues:
- The mod was accidentally making you easier to knock down (poise was being reduced faster instead of slower)
- Your max HP was being reported inconsistently to the game, causing death threshold checks to trigger too early
New Features
- Fall damage height scaling: You can now survive falls from greater heights when playing on easier presets. The harder the preset, the less forgiving the falls
- Story: survive 50% taller falls | Easy: 35% | Normal: 20% | Adept/Hard: vanilla
- Note: This does NOT change the 15-second void timer — if you fall into a bottomless pit, you'll still die after 15 seconds regardless of preset
v1.1.0 - Streamlined Presets
Reduced to 6 core presets with rebalanced values.
Changes
- Slimmed from 11 to 6 presets: Custom, Story, Easy, Normal, Adept, Hard
- Rebalanced all values based on playtesting
- Moved project source to Proj/ folder
- Fixed full folder name matching in flag file detection
Presets
| Preset | Monster Atk | Monster Def | Player Atk | Player Def | Player HP |
|---|---|---|---|---|---|
| Story | x0.4 | x0.4 | x1.5 | x1.2 | x1.5 |
| Easy | x0.6 | x0.6 | x1.2 | x1.2 | x1.35 |
| Normal | x0.8 | x0.85 | x1.1 | x1.1 | x1.2 |
| Adept | x1.0 | x1.0 | x1.0 | x1.0 | x1.0 |
| Hard | x1.2 | x1.25 | x0.9 | x0.9 | x0.9 |
v1.0.0 - Initial Release
Difficulty scaling mod for AI Limit. Pick a preset, drop it in, play.
Installation
- Install MelonLoader 0.7.3+ for AI Limit
- Extract the zip into your game's
Mods/folder - Rename
difficulty.05_normalto your chosen preset (e.g.difficulty.hard) - Launch the game
Presets
God Mode, Story, Relaxed, Easy, Normal, Adept (vanilla), Hard, Master, Nightmare, Torment
See the README for full details.