CritEngine is an upcoming game engine that is currently supported on Windows.
Using Visual Studio 2026 is recommended. Other build systems are untested.
1. Clone the Repository
Start by cloning this repository in your preferred directory: git clone https://github.com/CriticalFloof/CritEngine
2. Building the Engine
Run one of the available build scripts, this will call the included premake executable to create a Visual Studio 2026 solution of the project.
Once the solution file is generated, building it should create the final executable and copy engine libraries into the units/Sandbox/build/bin directory.
This repository contains the source code of the CritEngine as well as a prebuilt version of premake to be used for the build system as a convenience.