Skip to content

Unity 6 support #194

New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Open
wants to merge 2 commits into
base: develop
Choose a base branch
from
Open

Unity 6 support #194

wants to merge 2 commits into from

Conversation

vasct
Copy link
Contributor

@vasct vasct commented Jun 26, 2025

Summary by CodeRabbit

  • New Features

    • Added new Unity packages: Multiplayer Center and Accessibility modules.
  • Bug Fixes

    • Updated multiple Unity and Android dependencies to newer versions for improved stability and compatibility.
  • Chores

    • Upgraded Unity Editor version to 6000.0.49f1.
    • Updated Android Gradle Plugin and Gradle build scripts to modern syntax and conventions.
    • Increased minimum supported Android SDK version to 21.
    • Removed deprecated method for push token handling in Android plugin.
    • Removed TextMeshPro package from Unity dependencies.

vasct and others added 2 commits May 22, 2025 12:41
Update CTExample Unity Editor version to 6000.0.49f1
Update Android plugin dependencies
@vasct vasct requested a review from nzagorchev June 26, 2025 14:09
@francispereira
Copy link

francispereira commented Jun 26, 2025

🎉 Snyk checks have passed. No issues have been found so far.

security/snyk check is complete. No issues have been found. (View Details)

license/snyk check is complete. No issues have been found. (View Details)

code/snyk check is complete. No issues have been found. (View Details)

Copy link

coderabbitai bot commented Jun 26, 2025

Walkthrough

This update modernizes Android and Unity build configurations by upgrading Gradle plugin and dependency versions, refactoring build script syntax to align with newer Gradle conventions, and updating Unity package dependencies. Additionally, it removes a deprecated method from the CleverTap Unity plugin and increases minimum SDK requirements.

Changes

Files/Paths Change Summary
CTExample/Assets/Plugins/Android/baseProjectTemplate.gradle Upgraded Android Gradle Plugin versions from 7.4.2 to 8.7.2 for application and library plugins.
CTExample/Assets/Plugins/Android/launcherTemplate.gradle Added symbol management scripts, refactored SDK property names, added NDK/debug symbol config, modernized Gradle DSL syntax.
CTExample/Assets/Plugins/Android/mainTemplate.gradle Upgraded dependencies, added symbol management script, refactored SDK/NDK config, modernized Gradle DSL syntax.
CTExample/Packages/manifest.json, CTExample/Packages/packages-lock.json Updated Unity package dependencies and lockfile, added new packages, removed TextMeshPro, and upgraded package versions.
CTExample/ProjectSettings/ProjectVersion.txt Updated Unity project version from 2022.3.50f1 to 6000.0.49f1.
CleverTap/Plugins/Android/clevertap-android-wrapper.androidlib/build.gradle Increased min/compile SDK versions, updated dependencies, modernized SDK config syntax, made namespace assignment conditional.
CleverTap/Plugins/Android/clevertap-android-wrapper.androidlib/src/main/.../CleverTapUnityPlugin.java Removed the setPushToken(String token, String region, String type) method from the plugin class.

Sequence Diagram(s)

sequenceDiagram
    participant UnityProject
    participant GradleBuildScripts
    participant AndroidBuildSystem
    participant CleverTapUnityPlugin

    UnityProject->>GradleBuildScripts: Initiate build with updated configuration
    GradleBuildScripts->>AndroidBuildSystem: Apply new plugin versions, dependencies, NDK/SDK settings
    AndroidBuildSystem->>CleverTapUnityPlugin: Compile plugin with updated dependencies
    CleverTapUnityPlugin--x AndroidBuildSystem: setPushToken method no longer available
    AndroidBuildSystem->>UnityProject: Build output with modernized settings and dependencies
Loading

Possibly related PRs

  • CleverTap/clevertap-unity-sdk#185: Updates the same Android Gradle build scripts, modernizing Gradle DSL syntax, upgrading plugin versions, and adding symbol management scripts.

Poem

Hopping through configs, a rabbit’s delight,
Upgrading the plugins, making builds light.
Old tokens removed, new symbols in tow,
SDKs and Unity, all set to grow.
Dependencies fresh, the project feels new—
A modernized meadow for devs to hop through!
🐇✨

✨ Finishing Touches
  • 📝 Generate Docstrings

Thanks for using CodeRabbit! It's free for OSS, and your support helps us grow. If you like it, consider giving us a shout-out.

❤️ Share
🪧 Tips

Chat

There are 3 ways to chat with CodeRabbit:

  • Review comments: Directly reply to a review comment made by CodeRabbit. Example:
    • I pushed a fix in commit <commit_id>, please review it.
    • Explain this complex logic.
    • Open a follow-up GitHub issue for this discussion.
  • Files and specific lines of code (under the "Files changed" tab): Tag @coderabbitai in a new review comment at the desired location with your query. Examples:
    • @coderabbitai explain this code block.
    • @coderabbitai modularize this function.
  • PR comments: Tag @coderabbitai in a new PR comment to ask questions about the PR branch. For the best results, please provide a very specific query, as very limited context is provided in this mode. Examples:
    • @coderabbitai gather interesting stats about this repository and render them as a table. Additionally, render a pie chart showing the language distribution in the codebase.
    • @coderabbitai read src/utils.ts and explain its main purpose.
    • @coderabbitai read the files in the src/scheduler package and generate a class diagram using mermaid and a README in the markdown format.
    • @coderabbitai help me debug CodeRabbit configuration file.

Support

Need help? Create a ticket on our support page for assistance with any issues or questions.

Note: Be mindful of the bot's finite context window. It's strongly recommended to break down tasks such as reading entire modules into smaller chunks. For a focused discussion, use review comments to chat about specific files and their changes, instead of using the PR comments.

CodeRabbit Commands (Invoked using PR comments)

  • @coderabbitai pause to pause the reviews on a PR.
  • @coderabbitai resume to resume the paused reviews.
  • @coderabbitai review to trigger an incremental review. This is useful when automatic reviews are disabled for the repository.
  • @coderabbitai full review to do a full review from scratch and review all the files again.
  • @coderabbitai summary to regenerate the summary of the PR.
  • @coderabbitai generate docstrings to generate docstrings for this PR.
  • @coderabbitai generate sequence diagram to generate a sequence diagram of the changes in this PR.
  • @coderabbitai resolve resolve all the CodeRabbit review comments.
  • @coderabbitai configuration to show the current CodeRabbit configuration for the repository.
  • @coderabbitai help to get help.

Other keywords and placeholders

  • Add @coderabbitai ignore anywhere in the PR description to prevent this PR from being reviewed.
  • Add @coderabbitai summary to generate the high-level summary at a specific location in the PR description.
  • Add @coderabbitai anywhere in the PR title to generate the title automatically.

CodeRabbit Configuration File (.coderabbit.yaml)

  • You can programmatically configure CodeRabbit by adding a .coderabbit.yaml file to the root of your repository.
  • Please see the configuration documentation for more information.
  • If your editor has YAML language server enabled, you can add the path at the top of this file to enable auto-completion and validation: # yaml-language-server: $schema=https://coderabbit.ai/integrations/schema.v2.json

Documentation and Community

  • Visit our Documentation for detailed information on how to use CodeRabbit.
  • Join our Discord Community to get help, request features, and share feedback.
  • Follow us on X/Twitter for updates and announcements.

@vasct
Copy link
Contributor Author

vasct commented Jun 26, 2025

@coderabbitai review

Copy link

coderabbitai bot commented Jun 26, 2025

✅ Actions performed

Review triggered.

Note: CodeRabbit is an incremental review system and does not re-review already reviewed commits. This command is applicable only when automatic reviews are paused.

Copy link

@coderabbitai coderabbitai bot left a comment

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Actionable comments posted: 6

🔭 Outside diff range comments (1)
CTExample/Assets/Plugins/Android/launcherTemplate.gradle (1)

17-28: compileSdk/minSdk/targetSdk DSL compatibility

Same concern as in the wrapper build: AGP 4/6 (Unity 2021/2022) require the …Version suffixes.

🧹 Nitpick comments (6)
CleverTap/Plugins/Android/clevertap-android-wrapper.androidlib/build.gradle (2)

9-11: Typo in variable name

mindSdkVersionValminSdkVersionVal for clarity and consistency.

-    mindSdkVersionVal = 21
+    minSdkVersionVal  = 21

51-54: Lock Firebase via BoM to avoid transitive mismatch

Pinning firebase-messaging:24.0.0 directly can clash with other Firebase libs that Unity (or downstream apps) include. Use the Firebase Bill of Materials instead:

-    implementation 'com.google.firebase:firebase-messaging:24.0.0'
+    implementation platform('com.google.firebase:firebase-bom:33.0.0')
+    implementation 'com.google.firebase:firebase-messaging'
CTExample/Assets/Plugins/Android/mainTemplate.gradle (2)

25-27: Stale commented-out Media3 placeholders

The Media3 dependencies have been bumped to 1.4.0 but remain commented out.
If they are intentionally disabled, remove the lines to avoid confusion; if they are optional placeholders, add a comment clarifying the flag that enables them.


56-63: Renamed blocks – ensure the Unity Gradle patcher is in sync

lintOptionslint and aaptOptionsandroidResources are correct for modern AGP, but Unity’s built-in Gradle file patcher (Unity 2022 and earlier) still looks for the old identifiers when merging user templates.

If this SDK must stay backward-compatible with Unity 2022/2023 LTS, keep the old blocks or add both variants conditionally.

CTExample/Packages/packages-lock.json (2)

185-199: New builtin packages – check stripping rules

com.unity.multiplayer.center, com.unity.nuget.mono-cecil, and new core modules inflate the build size if they end up in Player.
Verify:

  1. They are marked as Editor only where applicable.
  2. PlayerSettings.stripEngineCode & managed stripping levels still exclude them.

200-218: Test Framework 1.5.1 is preview

com.unity.test-framework 1.5.x is in preview; Unity 6 may ship 1.4.x as verified.
If the package is only for CI play-mode tests, consider locking to the latest verified version to avoid runtime regressions when the preview API changes.

📜 Review details

Configuration used: CodeRabbit UI
Review profile: CHILL
Plan: Pro

📥 Commits

Reviewing files that changed from the base of the PR and between b1f3729 and a02c293.

📒 Files selected for processing (8)
  • CTExample/Assets/Plugins/Android/baseProjectTemplate.gradle (1 hunks)
  • CTExample/Assets/Plugins/Android/launcherTemplate.gradle (4 hunks)
  • CTExample/Assets/Plugins/Android/mainTemplate.gradle (3 hunks)
  • CTExample/Packages/manifest.json (1 hunks)
  • CTExample/Packages/packages-lock.json (11 hunks)
  • CTExample/ProjectSettings/ProjectVersion.txt (1 hunks)
  • CleverTap/Plugins/Android/clevertap-android-wrapper.androidlib/build.gradle (2 hunks)
  • CleverTap/Plugins/Android/clevertap-android-wrapper.androidlib/src/main/java/com/clevertap/unity/CleverTapUnityPlugin.java (0 hunks)
💤 Files with no reviewable changes (1)
  • CleverTap/Plugins/Android/clevertap-android-wrapper.androidlib/src/main/java/com/clevertap/unity/CleverTapUnityPlugin.java
🧰 Additional context used
🧠 Learnings (4)
📓 Common learnings
Learnt from: nzagorchev
PR: CleverTap/clevertap-unity-sdk#178
File: CTExample/Assets/AppInbox/Scripts/AppInbox.cs:24-31
Timestamp: 2025-04-24T15:10:39.004Z
Learning: The OnInboxMessageUpdate callback in the CleverTap Unity SDK is triggered specifically when new inbox messages are added, and should refresh the internal message lists to avoid stale data.
Learnt from: nzagorchev
PR: CleverTap/clevertap-unity-sdk#192
File: CTExample/Assets/Editor/IOSPushNotificationsPostBuildProcessor.cs:147-164
Timestamp: 2025-06-20T15:56:59.454Z
Learning: In CTExample/Assets/Editor/IOSPushNotificationsPostBuildProcessor.cs, the GetCleverTapIOSSDKVersion method needs to handle multiple CocoaPods dependency formats including simple versions ('7.1.1'), local paths (:path => "../clevertap-ios-sdk"), and git repositories (:git => 'url', :branch => 'develop'). The method should extract the entire dependency specification after the pod name, not just assume a simple version format.
CleverTap/Plugins/Android/clevertap-android-wrapper.androidlib/build.gradle (1)
Learnt from: nzagorchev
PR: CleverTap/clevertap-unity-sdk#192
File: CTExample/Assets/Editor/IOSPushNotificationsPostBuildProcessor.cs:147-164
Timestamp: 2025-06-20T15:56:59.454Z
Learning: In CTExample/Assets/Editor/IOSPushNotificationsPostBuildProcessor.cs, the GetCleverTapIOSSDKVersion method needs to handle multiple CocoaPods dependency formats including simple versions ('7.1.1'), local paths (:path => "../clevertap-ios-sdk"), and git repositories (:git => 'url', :branch => 'develop'). The method should extract the entire dependency specification after the pod name, not just assume a simple version format.
CTExample/Packages/manifest.json (1)
Learnt from: nzagorchev
PR: CleverTap/clevertap-unity-sdk#192
File: CTExample/Assets/Editor/IOSPushNotificationsPostBuildProcessor.cs:147-164
Timestamp: 2025-06-20T15:56:59.454Z
Learning: In CTExample/Assets/Editor/IOSPushNotificationsPostBuildProcessor.cs, the GetCleverTapIOSSDKVersion method needs to handle multiple CocoaPods dependency formats including simple versions ('7.1.1'), local paths (:path => "../clevertap-ios-sdk"), and git repositories (:git => 'url', :branch => 'develop'). The method should extract the entire dependency specification after the pod name, not just assume a simple version format.
CTExample/Assets/Plugins/Android/mainTemplate.gradle (1)
Learnt from: nzagorchev
PR: CleverTap/clevertap-unity-sdk#192
File: CTExample/Assets/Editor/IOSPushNotificationsPostBuildProcessor.cs:147-164
Timestamp: 2025-06-20T15:56:59.454Z
Learning: In CTExample/Assets/Editor/IOSPushNotificationsPostBuildProcessor.cs, the GetCleverTapIOSSDKVersion method needs to handle multiple CocoaPods dependency formats including simple versions ('7.1.1'), local paths (:path => "../clevertap-ios-sdk"), and git repositories (:git => 'url', :branch => 'develop'). The method should extract the entire dependency specification after the pod name, not just assume a simple version format.
🔇 Additional comments (10)
CTExample/ProjectSettings/ProjectVersion.txt (1)

1-2: Confirm Unity 6 version string accuracy

The editor version string 6000.0.49f1 deviates from Unity’s usual 6.0.x (or 202X.x) format. If this is an internal preview build, CI/cloud-build images and external contributors may not recognise it.

Please verify the exact version/branch name Unity expects and ensure build agents have the corresponding editor installed.

CTExample/Assets/Plugins/Android/baseProjectTemplate.gradle (1)

6-7: Double-check AGP 8.7.2 compatibility with Unity-bundled Gradle

AGP 8.7.2 requires Gradle 8.7+. Unity 6 preview builds currently ship with Gradle 8.4 (subject to change). A mismatch will cause “Plugin requires minimum Gradle X” errors during Android export.

Run a local export or query EditorPrefs.GetString("AndroidGradleToolsVersion") to confirm the bundled Gradle version, or document the need for a custom Gradle path in the README.

CTExample/Packages/manifest.json (1)

4-16: Validate new/updated Unity packages

Several packages (com.unity.ugui 2.x, com.unity.multiplayer.center 1.0.0, com.unity.modules.accessibility 1.0.0) target Unity 6 preview only. Attempting to open the project in 2022/2023 LTS will now fail.

Confirm the minimum editor version in projectSettings.asset and update the README/CI matrix accordingly.

CTExample/Assets/Plugins/Android/launcherTemplate.gradle (2)

13-14: ndkVersion placeholder requires Unity 2022.3+

Older LTS versions ignore this key and fail the merge. Consider the same conditional pattern used for namespace or document the minimum required Unity version.


30-31: debugSymbolLevel only available in AGP 8+

Unity’s default exporter for older versions will choke on this directive.

CTExample/Assets/Plugins/Android/mainTemplate.gradle (3)

8-12: Upgraded AndroidX & Material versions are still alpha – double-check stability

appcompat:1.7.0, recyclerview:1.3.2, and material:1.12.0 are, at the time of writing, preview / alpha releases that require compileSdk 34+ and AGP 8.x.
If any downstream user stays on an older tool-chain (e.g., Unity 2022 + AGP 7.3), their Gradle resolution will break.

Consider pinning to the latest stable tags (1.6.1, 1.3.1, 1.11.0) or documenting the new minimum Android build requirements in the README/UPM meta.


31-37: ndkVersion & compileSdk placeholders require AGP 8.1+

ndkVersion at module level and the new compileSdk DSL syntax are only recognised by Android Gradle Plugin 8.1+.
Make sure baseProjectTemplate.gradle sets com.android.tools.build:gradle:8.1.+ or later; otherwise Gradle will throw “unknown property”.


2-2: We still haven’t located that helper script. Let’s search more broadly:

#!/bin/bash
# Search for any file named keepUnitySymbols.gradle (case‐insensitive)
find . -type f -iname 'keepUnitySymbols.gradle'
CTExample/Packages/packages-lock.json (2)

10-17: Mixed com.unity.2d.common versions (9.0.7 vs 9.0.4)

2d.animation now depends on 9.0.7, while 2d.psdimporter pins 9.0.4.
Unity Package Manager will resolve to one version, but silent downgrades can occur. Align the dependencies to the same minor to avoid editor package re-import loops.


102-109: Burst version skew

Root dependency is 1.8.21, yet several sub-packages still require 1.8.17 / 1.8.4.
Unity usually upgrades to the highest, but make sure 1.8.21 is compatible with the Collections 2.5.1 and Test-Framework 1.5.x bundles, otherwise IL2CPP builds may fail.

Comment on lines +25 to 27
minSdk mindSdkVersionVal
targetSdk targetSdkVersionVal

Copy link

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

🛠️ Refactor suggestion

minSdk/targetSdk keys also need backward-compat handling

Same issue as above; AGP <7 only accepts minSdkVersion/targetSdkVersion.

🤖 Prompt for AI Agents
In CleverTap/Plugins/Android/clevertap-android-wrapper.androidlib/build.gradle
around lines 25 to 27, the keys minSdk and targetSdk are used but older Android
Gradle Plugin versions (<7) require minSdkVersion and targetSdkVersion instead.
Update the build.gradle to conditionally use minSdkVersion/targetSdkVersion for
AGP versions below 7 and minSdk/targetSdk for AGP 7 and above to ensure backward
compatibility.

Comment on lines +17 to 23
// Checking if namespace exists is needed for 2021.3 (AGP 4.0.1)
// When 2021.3 is dropped, remove this check
if (project.android.hasProperty("namespace")) {
namespace "com.clevertap.unity"
}
compileSdk compileSdkVersionVal

Copy link

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

🛠️ Refactor suggestion

compileSdk DSL may break Unity 2021.3 builds

Unity 2021.3 (AGP 4.0.1) doesn’t recognise the compileSdk property. Although you guard the namespace block, compileSdk will still be parsed and fail.

-    compileSdk compileSdkVersionVal
+    // AGP 7+     : compileSdk = 35
+    // AGP <7 (Unity 2021): use legacy key
+    if (project.android.hasProperty('compileSdk')) {
+        compileSdk compileSdkVersionVal
+    } else {
+        compileSdkVersion compileSdkVersionVal
+    }
🤖 Prompt for AI Agents
In CleverTap/Plugins/Android/clevertap-android-wrapper.androidlib/build.gradle
around lines 17 to 23, the use of the compileSdk property is not guarded and
will cause build failures in Unity 2021.3 (AGP 4.0.1) which does not recognize
it. To fix this, add a conditional check to only set compileSdk if the project
supports it, similar to the existing namespace check, ensuring compatibility
with Unity 2021.3 builds.

Comment on lines +2 to +3
apply from: 'setupSymbols.gradle'
apply from: '../shared/keepUnitySymbols.gradle'
Copy link

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

⚠️ Potential issue

Ensure auxiliary Gradle scripts are included in the repo

setupSymbols.gradle and ../shared/keepUnitySymbols.gradle are now applied but are not part of Unity’s default template. Missing files will halt the Gradle sync.

If they’re generated at build time, document the generation step; otherwise commit them.

🤖 Prompt for AI Agents
In CTExample/Assets/Plugins/Android/launcherTemplate.gradle at lines 2 to 3, the
scripts setupSymbols.gradle and ../shared/keepUnitySymbols.gradle are applied
but not included in the repository. To fix this, either commit these Gradle
script files to the repo if they are static, or if they are generated during the
build process, add clear documentation in the project explaining how and when
these files are generated to ensure Gradle sync does not fail.

Comment on lines +44 to 50
**DEFAULT_CONFIG_SETUP**
minSdk **MINSDK**
targetSdk **TARGETSDK**
ndk {
debugSymbolLevel **DEBUGSYMBOLLEVEL**
abiFilters **ABIFILTERS**
}
Copy link

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

⚠️ Potential issue

debugSymbolLevel available only with NDK-sidestripper enabled

debugSymbolLevel requires AGP 8 and the NDK side-stripper feature.
If the placeholder expands to an empty string it will generate invalid DSL (debugSymbolLevel ).
Guard the insertion (e.g., via $if(DEBUGSYMBOLLEVEL)$) or default to debugSymbolLevel 'FULL'.

🤖 Prompt for AI Agents
In CTExample/Assets/Plugins/Android/mainTemplate.gradle around lines 44 to 50,
the debugSymbolLevel property is inserted unconditionally, which can cause
invalid DSL if the placeholder is empty. To fix this, wrap the debugSymbolLevel
line with a conditional check to only include it if DEBUGSYMBOLLEVEL is set, or
provide a default value like 'FULL' to ensure valid syntax when the placeholder
is empty.

@@ -17,20 +18,21 @@ dependencies {
implementation "com.google.android.exoplayer:exoplayer-ui:2.19.1"

// Optional CleverTap push templates
implementation 'com.clevertap.android:push-templates:1.2.4'
implementation 'com.clevertap.android:push-templates:1.4.0'
Copy link

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

🛠️ Refactor suggestion

Confirm transitive FCM version pulled by push-templates:1.4.0

com.clevertap.android:push-templates:1.4.0 now transitively drags in Firebase BoM 32.x which in turn requires Play-services 22.x.
Unity projects that still ship their own (older) Firebase packages will hit DEX/classpath clashes.

Pro-tip: add an explicit Firebase BoM line here so that the version is deterministic, or document the expected range.

🤖 Prompt for AI Agents
In CTExample/Assets/Plugins/Android/mainTemplate.gradle at line 21, the
dependency 'com.clevertap.android:push-templates:1.4.0' transitively includes
Firebase BoM 32.x, which may conflict with older Firebase versions in Unity
projects. To fix this, explicitly add a Firebase BoM dependency with a specific
version in the gradle file to ensure a deterministic Firebase version and avoid
classpath clashes. Alternatively, document the expected Firebase version range
clearly.

noCompress = **BUILTIN_NOCOMPRESS** + unityStreamingAssets.tokenize(', ')
ignoreAssetsPattern = "!.svn:!.git:!.ds_store:!*.scc:!CVS:!thumbs.db:!picasa.ini:!*~"
}**PACKAGING_OPTIONS**
}**PACKAGING**
Copy link

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

🛠️ Refactor suggestion

Placeholder rename may break the post-processor

**PACKAGING_OPTIONS****PACKAGING**

Search the Unity post-build replacer scripts (GradleTemplateParser.cs, etc.) – they probably still substitute PACKAGING_OPTIONS.
A missing replacement will leave the literal **PACKAGING** in the generated build.gradle and break the build.

🤖 Prompt for AI Agents
In CTExample/Assets/Plugins/Android/mainTemplate.gradle at line 63, the
placeholder was renamed from **PACKAGING_OPTIONS** to **PACKAGING**, but Unity's
post-build scripts like GradleTemplateParser.cs likely still expect
**PACKAGING_OPTIONS**. Revert the placeholder name back to **PACKAGING_OPTIONS**
to ensure the post-processor correctly replaces it and prevents build failures.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

2 participants