Releases: CitiesSkylinesMods/BrokenNodeDetector
Releases · CitiesSkylinesMods/BrokenNodeDetector
0.8.0
0.7.1
0.7
What's Changed
- Completely redesigned UI,
- Implemented Segment Update Request tool, hidden
- Implemented Broken path detector
- Implemented Stuck citizens detector
- Implemented Broken props detector
- Added animations,
- Added hot-reload
- Fixed memory leaks
- EManagersLib integration
- Unified tools,
- Version 0.7 by @krzychu124 in #13
Full Changelog: 0.6...0.7
0.6
What's Changed
- Switched to CitiesHarmony,
- Entity highlighter,
- Disconnected building scanner,
- Draggable panel,
- Reset panel position in the mod options
- Version 0.6 by @krzychu124 in #10
Full Changelog: 0.5...0.6
0.5
- configurable shortcut for opening/closing mod main menu
- migrated patches from
RedirectionFramework
toCitiesHarmony
API
0.4
- ghost nodes detector(with auto-remove)
- detector for public transport line and stop issues:
- detect empty lines,
- detect incomplete lines,
- detect not connected stops,
- cycle through not connected stops,
- remove selected stop,
- remove selected line,
- improved logging
0.3
0.2
New feature:
- cycle through broken nodes (automatically skip removed or invalid). No need to re-run detector
0.1
First release of Broken Nodes Detector
This mod was created to temporarily help users to find broken nodes. Broken nodes makes Traffic Manager: President Edition unusable due to despawn of vehicles after creating or upgrading road segment.
Hit Ctrl+Zero to show mod menu.
Current features:
- detect infinite loop of node updates,
- click Move to next to teleport camera to broken node.