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Releases: CitiesSkylinesMods/BrokenNodeDetector

0.8.0

06 Apr 08:58
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What's Changed

Full Changelog: 0.7.1...0.8.0

0.7.1

16 Sep 19:01
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What's Changed

Full Changelog: 0.7...0.7.1

0.7

15 Sep 21:52
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0.7

What's Changed

  • Completely redesigned UI,
  • Implemented Segment Update Request tool, hidden
  • Implemented Broken path detector
  • Implemented Stuck citizens detector
  • Implemented Broken props detector
  • Added animations,
  • Added hot-reload
  • Fixed memory leaks
  • EManagersLib integration
  • Unified tools,
  • Version 0.7 by @krzychu124 in #13

Full Changelog: 0.6...0.7

0.6

15 Sep 21:49
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0.6

What's Changed

  • Switched to CitiesHarmony,
  • Entity highlighter,
  • Disconnected building scanner,
  • Draggable panel,
  • Reset panel position in the mod options
  • Version 0.6 by @krzychu124 in #10

Full Changelog: 0.5...0.6

0.5

14 Sep 22:31
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0.5
  • configurable shortcut for opening/closing mod main menu
  • migrated patches from RedirectionFramework to CitiesHarmony API

0.4

03 Jan 00:07
f71810b
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0.4
  • ghost nodes detector(with auto-remove)
  • detector for public transport line and stop issues:
    • detect empty lines,
    • detect incomplete lines,
    • detect not connected stops,
    • cycle through not connected stops,
    • remove selected stop,
    • remove selected line,
  • improved logging

0.3

15 Jul 02:49
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0.3
  • NullReferenceException bug fix (thanks aubergine10) (#2)
  • code cleanup

0.2

22 Jun 02:06
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0.2

New feature:

  • cycle through broken nodes (automatically skip removed or invalid). No need to re-run detector

0.1

22 Jun 00:32
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0.1

First release of Broken Nodes Detector

This mod was created to temporarily help users to find broken nodes. Broken nodes makes Traffic Manager: President Edition unusable due to despawn of vehicles after creating or upgrading road segment.

Hit Ctrl+Zero to show mod menu.

Current features:

  • detect infinite loop of node updates,
  • click Move to next to teleport camera to broken node.