基于Moer-lite,侧重于volumetric渲染算法的实现
- Volumetric Rendering (Regular tracking homegeneous/heterogeneous medium)
- Transmittance sampling with delta-tracking and transmittance estimation with ratio-tracking
- MajorantGrid with a DDA-like tracker to accelerate the delta/ratio tracking
- Path-space filtering
- Progressive Photon Mapping
- BSDFs
- BDPT
- MLT
- BSSRDF
- Cuda-accelerated