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Release 3.1.0 #1232
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Release 3.1.0 #1232
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…s in your wallet. (#1075) * Fixing the issue where you couldn't do a simple get call without funds in your wallet. * Lint fix
- Duplicate Packages Samples - Publish DLL Dependencies
* MUD integration WIP * debug-publish-to-unity-package.* script updated to reflect the logic of the release version of the script * Added LogLevel setting to WalletConnect config * Completed basic MUD integration. Added a new package sample. * Removed IPC Client as it's redundant at this point --------- Co-authored-by: creeppak <[email protected]>
- Duplicate Packages Samples - Publish DLL Dependencies
* MUD integration WIP * debug-publish-to-unity-package.* script updated to reflect the logic of the release version of the script * Added LogLevel setting to WalletConnect config * Completed basic MUD integration. Added a new package sample. * Removed IPC Client as it's redundant at this point * Contract API updated. Removed CallMany, SendMany extension methods Renamed Call/Send extension methods Added the Address property to IContract * Updated publish scripts to handle *.pdb files also * Removed the ContractExtensions.SendAndGet methods which return value, as Send methods doesn't ever return value * Reworked MUD integration to use our Contract system Added Record Querying without getter functions on the contract side Reworked MUD sample to reflect the changes * Post-merge fixes * Fixed Contract Generation * Lint fixes * More linting fixes * Pls linter * another linter * Final warning fix * MudSample.cs compile error fix * Finally fixed the goddamn bash scripts --------- Co-authored-by: creeppak <[email protected]> Co-authored-by: Nikola Garabandic <[email protected]>
* ran setup.sh * Fixing the server settings chain switching issue. * Fixed build errors
- Duplicate Packages Samples - Publish DLL Dependencies
ABI Contract Generator fix
- Duplicate Packages Samples - Publish DLL Dependencies
Fixing the broken server settings also added a scroll bar so that it's nice. Co-authored-by: Juan Manuel Spoleti <[email protected]>
- Duplicate Packages Samples - Publish DLL Dependencies
… pile up and cause the big stagnation in initializing the service. (#1089) * Fixing countly not sending events properly, causing them sometimes to pile up and cause the big stagnation in initializing the service. * Analytics available by defafult
* checkpoint, IWalletProvider abstracted for web3auth but only signing working * fixed send transaction * fixed signing * cleanup and docs * made requested changes * fixed WebGL issue with web3auth * checkpoint * colors updated * checkpoint * checkpoint * checkpoint * editor code improved and added WC as a provider * meta file bug fix * use resources instead of json to fetch providers, much nicer this way * font changed * checkpoint, web3auth modal initial run * conflicts from dev * fixed some compile errors from merge * revert from merge * checkpoint * Web3Auth working (not WebGL) * working web3auth WebGL Modal * build error fix * documentation and namespace changes * compile error fix * HyperPlay platform fix and added Connect Modal scene to build settings * first draft * connection provider config and connection provider merged into one scriptable object, restoring session for HyperPlay working * logout and missing changes from previous commit * logout error fix * UI flow fixed for Restore and removed LoginProviders * wallet connect sessions now restorable * restore web3auth working on editor * checkpoint * web data storage added * remember me working for web3auth WebGL * unused scenes and samples removed * checkpoint * checkpoint * fixed json issue * added documentation to new files * added show wallet gui * web3auth wallet gui added * removed ErrorPopup * transaction issue kinda fixed * show wallet gui moved to connection provider SO * HyperPlay WebGL fix --------- Co-authored-by: Juan Manuel Spoleti <[email protected]> Co-authored-by: Nikola Garabandic <[email protected]>
Quick one liner to fix the server settings clearing on unity restart.
- Duplicate Packages Samples - Publish DLL Dependencies
W3a client id updated
- Duplicate Packages Samples - Publish DLL Dependencies
* Marketplace prefab minor fixes Closed loading menu if no items are found in collections & marketplaces. Allowed collections & marketplaces to be created without a description to match the dashboard's flow. Updated form data string from erc721/1155 to ERC721/1155 as the API had been altered and was causing it to throw. Optimized & cleaned up some code for better performance. Removed redundant using directives. Closes #1066 * fixes fixes
- Duplicate Packages Samples - Publish DLL Dependencies
Usefull -> Useful Co-authored-by: sneakzttv <[email protected]>
…to add it, if it already exists, we're getting a prompt to switch to it. (#1250) * Now the default behaviour for switching the chain is actually to try to add it, if it already exists, we're getting a prompt to switch to it. * Removed unnecessary chain declaration * Naming conventions and default values. * Addressed Oleks comments * Creating the directory if it doesn't exist * Removed return * Updated dependencies
* Reset Reset * Update LootboxesServicesAdapter.cs * Update ConnectToWallet.cs * Update LootboxManager.cs * Calls Calls * working working * lightweight fix lightweight fix * Update LootboxManager.cs * Update LootboxManager.cs * Update LootboxManager.cs * abi encoder issues with gas estimation abi encoder issues with gas estimation * Update LootboxManager.cs * Update LootboxManager.cs * Getting closer Reward menus added Need to deserialize data from receipt for rewards Need to deserialize data from API to keep state for inventory * Rewards Simple rewards skeleton with switch added to handle different data types. * Dynamic balance fetching Dynamic balance fetching * lootbox contracts lootbox contracts added with conditionals service adapter updated * updates updates * updates updates * login working login working * Update RpcProviderExtensions.cs * Update ProjectSettings.asset * functionality & scaling canvas scaling updated to be agnostic for different screen ratios. functions condensed to reduce repetition. code cleaned up for readability. debug comments removed. * linter linter * reward view * Update LootboxService.cs * linter linter * Update ChainlinkLootboxTests.cs * Fixing weird nullreferences. * refactoring serialized abi for extendability added conditional to auto connect object removed manual string find all from objects for better performance re best practices * conditional Image and data population * Datatypes * Data type updates * Update SampleLootbox.unity * buy fix buy fix * Scaling fix Scaling fix * Docstrings Docstrings added. Code formatted. * Docstrings * Update SampleLootbox.unity * QA updates QA updates * Cleanup Cleanup * Update SampleLootbox.unity * Update LootboxManager.cs * Organization Added folder structure for organization. * Button fix Fixed button position * Conflicts Conflicts * Revert "Conflicts" This reverts commit 13163ff. * Update SampleLootbox.unity * Update SampleLootbox.unity * polling update polling update * Comments Comments cleaned up. * Clean up & positioning Clean up & positioning * wallet connect sharp removal * Update SampleLootbox.unity * Update SampleLootbox.unity * Update LootboxService.cs * Account update Account update * Update LootboxesServicesAdapter.cs * fixes fixes * Deserializing * Revert "Deserializing" This reverts commit 5e0e0b9. * Deserialization * Singleton event manager Singleton event manager * Naming conventions Naming conventions * Get set price removed Get set price removed * Update ChainlinkLootboxTests.cs --------- Co-authored-by: Nikola Garabandic <[email protected]>
* Nft tracker Nft tracker * Add nft update Add nft update * Toggle added Toggle added * fixes fixes * segregation Segregated Custom token and Custom Nft managers for readability & performance. * Display toggle fix Display toggle fix
renamed samples directory to what's on package.json
Remember me behaviour fixed - do you remember, the firs night of ...september
* Remember me behaviour fixed - do you remember, the firs night of ...september * toast added as gui overlay * connection modal not prompting issue fixed
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