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Unity Procedural 2D Tile World

Basic PCG software to procedurally create 2D tiled worlds in Unity 3D.

Features:

  • Infinite world dynamically generated (symmetric around 0,0).
  • Customizable parameters for:
  • Noise (2D Perlin noise).
  • Height maps.
  • Spawn probability.
  • Includes a basic pooling system.
  • Contains some sample textures.

As example includes some terrain tiles as:

  • Cobblestone
  • Dirt
  • Grass
  • Gravel
  • Podzol
  • Sand
  • Sandstone
  • Water

And also some environment objects:

  • Dead Bush
  • Flower
  • Mushroom
  • Tall Grass
  • Tree
  • Water Lily

Relies on Unity's implementation of 2D Perlin noise.

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Procedural 2D tiled world generator made in Unity 3D.

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