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Releases: CMiSSioN/CustomActivatableEquipment

version 0.0.21

01 Jul 15:51

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  1. Requere CAC 0.1.21
  2. Added repair ability to activatable components

version 0.0.19

30 Jun 17:09

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  1. Require CAC 0.1.20
  2. Fixed bug with deactivate sound playing
  3. Component's AoE explosion can now have status effects
  4. Components can now have status effects in offline mode different from component's passive effects
  5. Contains self-destruct code

version 0.0.17

19 Jun 11:28

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  1. Added possibility to add sound effects on activate/deactivate/destroy/explode.

version 0.0.16

14 Jun 12:33

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  1. Added FailChancePerActivation
  2. CanNotBectivatedManualy renamed to CanNotBeActivatedManualy
  3. CanNotBeActivatedManualy counts as true if omitted
  4. Added ActiveByDefault
  5. Added settings controlling pilot ejection
  6. Passive statusEffects altering statistic can now be preserved on unit/component destruction (needed by explosion ActorStat settings)
  7. Log now prints dll's version

version 0.0.15

13 Jun 19:04

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  1. Component AoE explosion can now setup fire and implement terrain design masks
  2. AoE settings can now be adjusted by actor stat collection values (see readme)
  3. AoE explosion of ammo boxes can now be scaled by current ammo level
  4. AoE can now be adjusted by other components explosion strength

version 0.0.14

08 Jun 16:21

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  1. Added activate VFX concept
  2. Added presistant VFX concept
  3. Added destroyed VFX concept
  4. Activatable components can now make AoE explosion
  5. AI can now activate components (see readme)

version 0,0.11

05 Jun 12:57

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  1. Fixed bug with additional components VFX clearing

version 0.0.10

04 Jun 17:38

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  1. Compatible with BATTLETECH 1.6 and Urban Warfare DLC
  2. Fixed bug with activatable menu while ejecting ammo
  3. Now additional persistent VFXs can be added to component (not fully tested)
  4. CustomAmmoCategories mod now is in dependencies list.

version 0.0.8

06 Apr 10:57

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  1. When actor is destroyed after fail component activation turn transferred to next actor propertly
  2. Destroyed activatable components now not inflicting fail rolls

version 0.0.4

26 Mar 08:27

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Inital github version