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60 changes: 60 additions & 0 deletions projects/1.20/assets/guardvillagers/guardvillagers/lang/zh_cn.json
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{
"entity.guardvillagers.guard": "警卫",
"item.guardvillagers.guard_spawn_egg": "警卫刷怪蛋",
"item.guardvillagers.illusioner_spawn_egg": "幻术师刷怪蛋",
"item.guardvillagers.iron_golem_spawn_egg": "铁傀儡刷怪蛋",
"item.guardvillagers.snow_golem_spawn_egg": "雪傀儡刷怪蛋",
"guardinventory.health": "生命值: %s",
"guardinventory.armor": "护甲值: %s",
"subtitles.entity.guard.ambient": "警卫:喃喃自语",
"subtitles.entity.guard.hurt": "警卫:受伤",
"subtitles.entity.guard.death": "警卫:死亡",
"guardvillagers.advancements.adventure.recruit_guard.description": "Give a sword to an unemployed villager to help defend the village",
"guardvillagers.advancements.adventure.recruit_guard.title": "我们需要你,就像一名新兵。",
"guardvillagers.configuration.raids and illagers": "袭击和灾厄村民",
"guardvillagers.config.cleric": "牧师会治疗玩家和警卫吗?",
"guardvillagers.configuration.Have baby villagers have big heads like in bedrock?": "婴儿村民会拥有像基岩版一样大的脑袋吗",
"guardvillagers.configuration.Guard follow range": "警卫跟随范围",
"guardvillagers.configuration.villager stuff": "村民相关",
"guardvillagers.config.range": "This is the range in which the guards will be aggroed to mobs that are attacking villagers.",
"guardvillagers.config.RaidAnimals": "袭击者是否会在袭击中攻击农场中的动物?",
"guardvillagers.config.IllagersRunFromPolarBears": "灾厄村民会远离北极熊",
"guardvillagers.config.armorvillager": "盔甲商和武器商会在警卫的装备耐久低于一半时修理他们的装备",
"guardvillagers.config.steveModel": "启用警卫使用Steve模型",
"guardvillagers.config.hotvPatrolPoint": "Require hero of the village for guards to patrol areas",
"guardvillagers.config.hotv": "只会拥有“村庄英雄”效果的玩家才能将村民转化为警卫",
"guardvillagers.config.blacksmith": "铁匠会在低于80血量时修复铁傀儡",
"guardvillagers.configuration.Chance to drop equipment": "Chance to drop equipment",
"guardvillagers.config.GuardFormation": "启用拥有盾牌的警卫在战斗中会聚集",
"guardvillagers.configuration.Allow guards to naturally patrol villages? This feature can cause lag if a lot of guards are spawned": ".警卫会自然在村庄巡逻,如果警卫数量过多,此功能可能导致巨大延迟",
"guardvillagers.config.guardArrows": "警卫的箭矢会伤害类似于村民的生物?",
"guardvillagers.config.AttackAllMobs": "警卫会攻击所有生物",
"guardvillagers.config.VillagersRunFromPolarBears": "村民会远离北极熊?",
"guardvillagers.configuration.Allow guards to teleport if following the player": "警卫会在跟随玩家时传送",
"guardvillagers.configuration.Have guards randomly spawn with biome variants?": "Have guards randomly spawn with biome variants?",
"guardvillagers.config.FriendlyFire": "警卫会试图避免向友好生物开火吗?",
"guardvillagers.config.amountofHealthRegenerated": "Amount of hearts regenerated",
"guardvillagers.configuration.How low of a reputation of a player should have to be instantly aggroed upon by guards and golems?": "当一位玩家的声望有多低时才会激怒警卫和铁傀儡?",
"guardvillagers.configuration.guard stuff": "警卫相关",
"guardvillagers.config.WitchesVillager": "女巫会攻击村民",
"guardvillagers.config.GuardsOpenDoors": "警卫会开门",
"guardvillagers.configuration.mob ai in general": "常规生物AI",
"guardvillagers.configuration.Guard speed": "警卫速度",
"guardvillagers.configuration.Mob Whitelist": "警卫攻击生物的白名单",
"guardvillagers.configuration.Have guards only follow the player if they have hero of the village?": "警卫只会跟随拥有“村庄英雄”的玩家",
"guardvillagers.configuration.Guard health": "警卫生命值",
"guardvillagers.configuration.Minimum reputation requirement for guards to give you access to their inventories": "Minimum reputation requirement for guards to give you access to their inventories",
"guardvillagers.configuration.All mobs attack guards": "所有生物攻击警卫",
"guardvillagers.configuration.Mob Blacklist": "生物黑名单",
"guardvillagers.config.GuardRaiseShield": "警卫会一直举起他们的盾牌吗?",
"guardvillagers.configuration.Allow Iron Golems to float on water?": "铁傀儡会漂浮在水面上吗?",
"guardvillagers.configuration.golem stuff": "傀儡相关",
"guardvillagers.config.hotvArmor": "村民只会给予拥有“村庄英雄”效果的玩家礼物吗?",
"guardvillagers.config.multifollow": "是否允许玩家右键钟以命令守卫跟随他们?",
"stat.guardvillagers.guards_made": "Guards created",
"subtitles.entity.guard.yes": "警卫赞同",
"subtitles.entity.guard.no": "警卫反对",
"guardvillagers.configuration.Chance for guards to lose durability": "Chance for guards to lose durability",
"guardvillagers.configuration.Profession Whitelist for guard conversion": "Profession Whitelist for guard conversion"
}
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