C# lib for loading and saving games for Fancade
using FancadeLoaderLib;
// Load game
Game game;
using (FileStream fs = File.OpenRead("game.fcg"))
{
game = Game.LoadCompressed(fs);
}
// Add a level
Prefab level = Prefab.CreateLevel("Level 1");
level.Blocks.SetBlock(0, 0, 0, 1);
game.Prefabs.Add(level);
// Save game
using (FileStream fs = File.OpenWrite("game.fcg"))
{
game.SaveCompressed(fs);
}