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Releases: BattletechModders/ConcreteJungle

HarmonyX Update

14 Apr 21:09

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Updated to ModTek 3+, no end-user visible changes:

Updated project file to MS 2019 format
Replaced Harmony1 shimming with direct HarmonyX patches
Eliminated Traverse and AccessTools lookups in favor of publicized accesses.

DLL only change. No changes to mod.json

WILL NOT WORK ON MODTEK 0.8

REL_0.6.6

28 Jan 03:29

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  • Fix issue with duplicate origins being spawned
  • Add 'Ambush.EnableOnRound' option to prevent ambushes from starting before the specified combat round. Set to at least 2 to work with 'choose your own drop' position from CAC.
  • Added 'Ambush.BlacklistedContracts' to disable ambushes in specific contracts. Exclusion is by override.ID.
  • Fix bug where ambush chance increased with each actor that moved, instead of being tested only once during each non-interleaved phases.
  • Add new ambush type 'BattleArmor'. Exactly equivalent to mech ambush, but allows a different weighting and mechDefs to be defined

REL_0.7.0

23 Aug 12:50

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  • Performance improvements for logging;
  • Performance improvements for dialogs
  • Changed from Debug to Release build... may be faster?

REL_0.6.2

08 Jul 16:13

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  • Fix NRE on building destruction
  • Include .pdb for line info in stack traces

REL_0.6.1

26 May 02:34

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  • Infantry ambushes will now add structure of turret to current building structure.

REL_0.6.0

21 May 20:53

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  • Fix bug where maxAmbushCount was not correctly incremented
  • Changed explosive ambushes to use CAC mechanics
  • Now requires CAC from CustomBundle version 0.2.47+