This repository was archived by the owner on Oct 1, 2025. It is now read-only.
Release 1.0.10
Important Service Updates
- SDK updated to version 1.0.10
Bug Fixes
- Fixed null reference exception in Unity stack on disconnect on HoloLens 2. (issue #34)
- The info.json file produced by conversion now summarises the count and size of the files that were obtained from the input container, and also the files that were actually used when converting. A difference between the two represents unnecessary overhead that slows down conversion. If the difference is sufficiently large, a warning will be written to the result.json file.
- Some models had meshes where all of the vertex positions are highly displaced in the same direction from the origin. This could indirectly lead to significant slowdowns during conversion and visual artefacts during rendering. These large displacements most likely arise when an FBX or GLTF file is created with world positions directly in its vertex buffers, rather than having translations in its scene graph. We've added a mitigation to the conversion service so that very large displacements of this kind (> 7km) are removed from the vertex buffers and put in the scene graph instead. If this step is performed, a warning is added to the result.json file. This mitigation should improve conversion times, but may not help with visual artefacts. If your models are highly displaced from the origin, it would be better to export those models nearer to the origin or at least ensure that the offset is in the scene graph.
Sample Updates
- Tutorial-Complete: Make session statistics panel display in HoloLens version.