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Update README.md
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AshishA26 authored Feb 17, 2023
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Expand Up @@ -6,7 +6,7 @@ I made the real time visualization tool using Unreal Engine and interfaced the L

In order for the Arduino to communicate with Unreal Engine 4, I used the "UE4Duino" plugin created by [RVillani](https://github.com/RVillani/UE4Duino).

Example scan of a sofa using a Lidar Lite-V3 (the white color in the middle is the location this scanning system):
Example scan of a sofa using a Lidar Lite-V3 (the white color in the middle is the location of the scanning system):
![LiteV3LoadGif](./Pics/LiteV3LoadGif.gif)

Demonstration of the Lidar rotation with real-time mapping display:
Expand All @@ -24,7 +24,7 @@ When trying to load a previously saved scan into Unreal Engine 4 project:
- Remember to rename the `.sav` file to `ScanDataSave.sav`
- The file goes in `.\LidarScanner3D\LidarScannerUE4\Saved\SaveGames`

When trying to load a previously saved scan into the comipled `LidarScanner.exe`:
When trying to load a previously saved scan into the compiled `LidarScanner.exe`:
- Go to `.\LidarScannerUE4Compiled\LidarScanner\Saved\SaveGames` and find `ScanDataSave.sav`
- Note: This file has the point cloud data
- If wanted, copy or move it out into a different folder to keep for later and can rename it to something like `room.sav`
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