Timespinner: Correct torch locations logic #5561
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Please format your title with what portion of the project this pull request is
targeting and what it's changing.
ex. "MyGame4: implement new game" or "Docs: add new guide for customizing MyGame3"
What is this fixing or adding?
This corrects logic for several torch locations. Previous logic could have generated impossible seeds depending on item placement.
How was this tested?
Generated multiple seeds and verified logic matched expected outcomes, including some test outputs where items were included in the logical playthrough only for newly changed locations containing required items, and where seeds that created previously impossible layouts now generate different, completeable layouts.
If this makes graphical changes, please attach screenshots.
(N/A)