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Releases: Alumopper/Datapack-Debugger

Version 1.1.2

03 Aug 15:04

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Version 1.1.2

New Features

  • breakpoint on/off to switch on/off the breakpoint.

Fix

  • ( #1 ) Fix the issue where ExpandedMacro inserts too many FunctionActions into caches. (Fixed by @Wenz-jam )
  • Fix the cache is not cleared when entering different saves.

Version 1.1.1

24 Jul 09:49

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Version 1.1.1

New Features

  • For Debug breakpoint clear to clear all caches in mod.
  • While using breakpoint get <key>, leaving the key empty will get all args in this macro function
  • Add more message while executing mod's command

Fix

  • Macro function cannot work.
  • After running any command while the game is in debug mode, the command context will be changed so breakpoint run cannot work.
  • Loop function cannot work well.
  • When the breakpoint is triggered, the message "Breakpoint has triggered" is sent to current command source instead of all players.

1.1.0

22 Jul 03:57

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Version 1.1.0

New Features

Get Function Stack

Use the /breakpoint stack command to get the current function call stack in the game.
Example:

#test:test1
say 1
function test:test2
say 2

#test:test2
say A
#breakpoint
say B

At the breakpoint, executing /breakpoint stack will output:

test:test2
test:test

Run Command in Current Context

Use /breakpoint run <command> to run any command in the current context, similar to execute ... run ....

1.0

20 Jul 16:16
c472eac

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1.0
Update LICENSE

0.1

19 Jul 18:36

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0.1 Pre-release
Pre-release
version 0.1