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updated readme for examples 11 and 12
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ingowald committed Oct 30, 2019
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![Soft Shadows](./example10_softShadows/ex10.png)

## Example 11: It's up to you ...

## Example 11: Simple Denoising (LDR, color only)

This example takes the code from the previous example and simply runs
the optix denoiser on the final frame (ie, color) buffer computed by
this optix launch. It does not store any albedo or normal buffers,
not compute HDR intensity, etc.

To fully see the impact of denoising *without* progressive resampling,
feel free to turn denoising and/or progressive refinemnt on and off
via the 'd' (denoising) and 'a' (accumulate) keys.

Example 11, single sample per pixel, *no* denoising:
![Ex11, 1spp, noisy](./example11_denoiseColorOnly/ex11_noisy.png)

The same, with denoiser turned on:
![Ex11, 1spp, denoised](./example11_denoiseColorOnly/ex11_denoised.png)



## Example 12: Denoising with HDR and separate Normal Channel

This example improves on the simple denoising by computing
a separate normal buffer (which improves the denoiser quality), and
by doing denoising in HDR, with an added gamma pass *after* denoising.

As with example 11, to fully see the impact of denoising *without*
progressive resampling, feel free to turn denoising and/or progressive
refinemnt on and off via the 'd' (denoising) and 'a' (accumulate)
keys.

Example 12, single sample per pixel, *no* denoising:
![Ex12, 1spp, noisy](./example12_denoiseColorOnly/ex12_noisy.png)

The same, with denoiser turned on:
![Ex12, 1spp, denoised](./example12_denoiseColorOnly/ex12_denoised.png)









## Example 13: It's up to you ...

From here on, there are multiple different avenues of how to add to
this simple viewer, in terms of visual features, performance, kind
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