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Added extra functions to "Input" #215

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53 changes: 53 additions & 0 deletions org/flixel/system/input/Input.as
100644 → 100755
Original file line number Diff line number Diff line change
Expand Up @@ -8,6 +8,12 @@ package org.flixel.system.input
*/
public class Input
{
// Values of "key.current" (for reference)
// 0 - Not pressed
// 2 - Just pressed
// 1 - Pressing
// -1 - Just released

/**
* @private
*/
Expand Down Expand Up @@ -146,6 +152,19 @@ package org.flixel.system.input
return _lookup[KeyName];
}

/**
* Look up the key's name for a given key code. Useful for "change controls" menus.
*
* @param KeyCode The KeyCode for the key.
*
* @return The name of that key.
*/
public function getKeyName(KeyCode:uint):String
{
var key:Object = _map[KeyCode];
return (key) ? key.name : "[key #" + KeyCode + "]";
}

/**
* Check to see if any keys are pressed right now.
*
Expand All @@ -163,6 +182,40 @@ package org.flixel.system.input
return false;
}

/**
* Check to see if any keys were just pressed.
*
* @return Whether any keys were just pressed.
*/
public function justPressedAny():Boolean
{
var i:uint = 0;
while(i < _total)
{
var o:Object = _map[i++];
if((o != null) && (o.current == 2))
return true;
}
return false;
}

/**
* Check to see if any keys were just released.
*
* @return Whether any keys were just released.
*/
public function justReleasedAny():Boolean
{
var i:uint = 0;
while(i < _total)
{
var o:Object = _map[i++];
if((o != null) && (o.current == -1))
return true;
}
return false;
}

/**
* An internal helper function used to build the key array.
*
Expand Down