All shaders are a WIP
Important Note: Prior to replacing any original shaders with the custom versions available here, it is a good idea to create backup copies of the originals to prevent any unintended loss of data. - THIS IS NOT A REPLACEMENT OF LIGHTMAPPING
feel free to check the Issues tab to see existing bugs.
Enhanced Shadow Mapping and Dynamic Lighting for Halo 2
How to install: place both of either performance or full shaders to this path - tags/rasterizer/pixel_shadersDX9
Featured on The Digsite E3 2003 Halo 2 Demo restoration: https://steamcommunity.com/sharedfiles/filedetails/?id=3360515088
Digsite Halo 2 E3 2003 Tagset: https://github.com/digsite/H2E3
Retail:
1tap/Combined_0 = Very Sharp, Aliasing-free, Stencil-like shadowing. more dramatic shadows and stylized lighting
3tap/Combined_1 = Very soft, less accurate shadowing. perfect for soft lighting
Note: The E3 version of the Shaders are specifically for the E3 2003 Tagset. Nothing different, but the files are flipped for E3. IE: 1tap/Combined_0 is soft shadowing rather than sharp and vice versa.



